We are thrilled to announce the launch of Plasma 1, an easy to learn game engine for indie developers! Find out more and download it now from our website. https://t.co/3MTI5hPwqY #PlasmaEngine#GameDev#IndieDev#GameEngine
In light of recent events we have decided to release something. Plasma 2.0 is not ready yet but we feel its a perfect time to release Plasma 2D as alpha for our Patreons. We target a Github MIT release in the coming weeks. Plasma 2.0 is still targeting later this year.
Just a reminder with all the Unity shenanigans that happening, that we are working on an engine that we want to release as MIT Open Source in the future!
@GameMechanical I can see about uploading a video at some point.
They are not raytraced. Its based on the frostbite PBR paper, so they are actual light sources in the engine. The specular can be effected by things like bloom additional to the effect itself.