Hey everyone,
I've been trying to avoid spamming everyone with minor updates, and life got in the way for a while. I never stopped working though, and I've made great progress over the last year. Enough that you're going to see a lot more in the next few months.
Quick dev update: I’ve been hard at work on plastic, and have gotten an enormous amount of work done over the last 6 months. I’ll release a trailer this summer with gameplay footage. Thank you for supporting the game thus far, and bearing with me!
@SeanSedlacek93 I can't say for sure just yet. In the YouTube video I made a while back I talked about having some unknowns in development (networking, and ai) which is why I didn't crowd fund. Those are still hurdles for me right now. Networking makes everything in a game more complicated
(Exploring storm drains with my kids)
Me: “It would be cool to have a secret escape tunnel under our house”
Older son: “Escape tunnels are like starter dungeons”
@AndersHyrule Progress has slowed a little because of my schedule, but I work on it every chance I get. I got the battleship up and running so that when it rains, the creek floods, it sails in, and fires at you from across the map.
@kernalpleasures@PCGamesN Hopefully! Although that may be too much for one person to do. One way I’m hoping could work, is that it catches the interest of an established studio; it could get done sooner with more features, and a wider release. For now all I can do is work hard on it.
Shout out to PCGamesn for their article on Plastic. We had some good discussion on design choices and overall direction! https://t.co/21rmOOwxYP via @pcgamesn
@JoThePro10 Thanks! There are so many more things I want to add. It will just take time. I will probably need to save some stuff for updates after release.