Our next big update:
While work on our new expansion: C _ _ _ER___P is being worked on. Our focus is around improving the gameplay experience!
We are currently in the process of rewiring animations of nearly all enemies to make the game feel more natural and flowing!
GM hunters! Straight back into it today: Work on our first expansion is full speed ahead!
I can't give away too much but here is a preview of what we're working on.
We had been made aware of some UI inconsistencies and we have shipped those. In combat callouts should now fit perfectly in their boxes!
Expansion progress is going well.
Guess the expansion name? _ _ _ _ _ _ _ _ _ _
QOL update:
We are stopping resources being wasted if earned during a run.
Our short term fix is that resources earned by completing stages can take you over the cap.
Once the season is over and we will update the resources system to separate passive resources from active.
Season 1 FAQ 🏹 25th July 00:00 BST
⏱️ Duration: 72 hours
🏆 Prize pool: 0.2 WETH
🥇 Top 7 split: 40/20/15/10/5/5/5%
🌲 Prestige 0
⚔️ Your own progression and village bonuses apply
🟣 Equipment capped at Epic
🎲 Everyone receives the same competitive seed
💳 Entry is paid in ETH
Failed run? Retry the same entry. Completing the run consumes your ticket and locks your score.
Good luck, hunters! 🌲🏹
The Weekly Bounty Standard Ticket issue has now been fixed. 🏹
As compensation, we’re sending 10 Standard Tickets to every current Hoodbound account.
Claim them through:
Main Menu → Account & Settings → Mailbox
Thank you for your patience!
2/2 Sellers receive 90% of each sale:
5% of $Hoodbound is permanently burned
5% supports continued development
90% goes directly to the seller
Unequip an item before listing it, connect your wallet, and enter the Marketplace from the Main Menu.
1/2 🏹 The Hoodbound Marketplace is now LIVE. Buy and sell verified equipment pulled from Standard or Limited Gacha using $Hoodbound. Listings use a fixed USD price, converted into $Hoodbound using a fresh market quote at checkout.
Hoodbound Updates 24th July
Improved wallet connection reliability.
Fixed several issues affecting wallet-based actions.
Season 1 will allow equipment up to Epic rarity.
Legendary equipment will be excluded from Season 1.
Your own Village upgrades will apply during seasonal Hunts.
Season 1 will run for 72 hours at Forest Prestige 0.
Entry will cost 0.003 ETH.
Listing items are on the marketplace now works as expected.
Marketplace purchases are still being fixed.
While we are in these early stages, we would like to thank all players for their patience.
One change we will be making is around how updates affect your game:
After the next patch, updates will only apply at the end of the run so you can play uninterrupted!