Ever wondered how to add AI to a classic game like Tic Tac Toe? Here's how I did it using #React!
๐ง Tech Stack:
- React for efficient UI updates
- Vanilla Canvas for a sleek game board
- Socket-IO for multiplayer support
Check it out here
https://t.co/00LWAkMzh0
Yo! What's up?!
I just copied.. Hmm ๐คง I just found a perfect way to master game development.
Source: Trust Me Bro ๐
Ah Lemme tell you something, I learnt the first one, the hard way since in my mind, i always wanted a perfect game.
#gamedevelopment#gamedev#gamedevs
@GithubProjects Yo! I create games based on React.
You'll understand the future of gaming if you look at my profile.
Thanks in advance ๐๐
https://t.co/n8Rkusvgxt
Are you someone who just started using React?
Here are some libraries to stay ahead of everyone:
- #React Router (Since React Router Dom is no longer needed)
- React Spring or Lottie (Physics based animations)
- Framer Motion (Interactive UI)
- Vite + Yarn (Faster loading time)
React Hooks can act as Game Mechanics?
You read it right!
#useState - Health bar
#useEffect - Animation Loop
#onKeyDown - Player Movement
#useCallback - Player Actions
#useMemo - Game Calculations
Try it on your own (Ask GPT ๐) & I'll be back with more updates.
AI image ๐
Finished reading my Game development roadmap?! Watch this tutorial to start building your first mini game - Coin Collector.
All the best ๐ค๐
https://t.co/8DJZPVAzD0
Day 28:
โ Handle unexpected errors
โ Prevent game-breaking bugs
โ Use React Devtools for debugging
Day 29:
โ Reduce unnecessary re-renders
โ Use React Lazy Load
โ Test on various devices
Day 30-31:
โ Build Settings Menu
โ Deploy using #Netlify
โ Publish to Itch io
Game Development with #ReactJS - What to do the next 30 days:
Ever wondered why you need React, when you already have vanilla js or #unity like engine to create your game?!
In React, everything is a component.ย
Your player? A component.
Your scoreboard? Another component.
Week 4: Exporting your first Game
Day 26:
โ Polish Game Mechanics
โ Add effects during collision
โ Improve player control feel
Day 27:
โ Create collectible power-ups
โ Introduce difficulty scaling
โ Add game progression