Ever wondered how to add AI to a classic game like Tic Tac Toe? Here's how I did it using #React!
π§ Tech Stack:
- React for efficient UI updates
- Vanilla Canvas for a sleek game board
- Socket-IO for multiplayer support
Check it out here
https://t.co/00LWAkMzh0
Yo! What's up?!
I just copied.. Hmm π€§ I just found a perfect way to master game development.
Source: Trust Me Bro π
Ah Lemme tell you something, I learnt the first one, the hard way since in my mind, i always wanted a perfect game.
#gamedevelopment#gamedev#gamedevs
@GithubProjects Yo! I create games based on React.
You'll understand the future of gaming if you look at my profile.
Thanks in advance ππ
https://t.co/n8Rkusvgxt
Are you someone who just started using React?
Here are some libraries to stay ahead of everyone:
- #React Router (Since React Router Dom is no longer needed)
- React Spring or Lottie (Physics based animations)
- Framer Motion (Interactive UI)
- Vite + Yarn (Faster loading time)
React Hooks can act as Game Mechanics?
You read it right!
#useState - Health bar
#useEffect - Animation Loop
#onKeyDown - Player Movement
#useCallback - Player Actions
#useMemo - Game Calculations
Try it on your own (Ask GPT π) & I'll be back with more updates.
AI image π
Finished reading my Game development roadmap?! Watch this tutorial to start building your first mini game - Coin Collector.
All the best π€π
https://t.co/8DJZPVAzD0
Day 28:
β Handle unexpected errors
β Prevent game-breaking bugs
β Use React Devtools for debugging
Day 29:
β Reduce unnecessary re-renders
β Use React Lazy Load
β Test on various devices
Day 30-31:
β Build Settings Menu
β Deploy using #Netlify
β Publish to Itch io
Game Development with #ReactJS - What to do the next 30 days:
Ever wondered why you need React, when you already have vanilla js or #unity like engine to create your game?!
In React, everything is a component.Β
Your player? A component.
Your scoreboard? Another component.
Week 4: Exporting your first Game
Day 26:
β Polish Game Mechanics
β Add effects during collision
β Improve player control feel
Day 27:
β Create collectible power-ups
β Introduce difficulty scaling
β Add game progression