Ukraine's power system is experiencing a severe deficit of capacity, which cannot currently be covered by existing generation or electricity imports.
One of our dev just hit a new record 56 hours without electricity.
-12°C to -20°C outside.
Still, we never give up.
#POLYSTRIKE
I think everyone will be happy to hear this, because POLYSTRIKE isn’t the kind of project that launches today and shuts down tomorrow. We have long-term plans, we’re not going anywhere, and we’ll be here with you for the long run!
We added interactive grass that reacts to the player’s movement
It is still an early test, so we are considering how strong the reaction should be and whether it could also be connected to gameplay sounds or enemy detection.
What do you think does the movement look natural, or should the vegetation react more subtly?
#POLYSTRIKE #gamedev #indiedev
@japahttv Provavelmente em agosto! Estamos planejando revelar o trailer de gameplay e lançar a página da Steam por volta do dia 14 de agosto, ainda neste verão. Se tudo correr conforme o planejado, vocês não terão que esperar muito mais!
Hi Polystrikers,
this might sound a bit ranty but I feel like it needs to be said, lately there’s this weird thing in gaming where devs are always smiling and acting like everything is amazing
like “player numbers are growing”, “we’re so excited”, “best state the game has ever been in”, and then out of nowhere the game just dies (servers shut down, support stops, that’s it)
like… what?
that kind of fake positivity honestly kills trust. it feels good for a while, but when reality hits it’s way worse
and it’s not just that
I’ve also seen a lot of situations where people point out real issues and just get shut down for it, downvoted into oblivion on reddit or straight up banned from discord. So the problems don’t get fixed, they just stack up until the game is too far gone
I don’t want that for this game. Yeah I know this sounds different from what most devs say, but I’d rather be honest about it
A lot of people keep asking why this game is taking so long, why there’s still no steam page, why things got delayed?
honestly, last year (especially since like September 2025) was pretty rough for the team in Ukraine, power outages, air raid stuff, constant interruptions. That’s not something you can just “push through”
Things slipped. code, characters, 3D stuff, all of it took longer than expected
I also see people asking why not just show what you have already
and honestly? because I hate when games do that, I don’t want to see some half-finished build with broken visuals and placeholder stuff and then be told “wishlist now!!” if we show the game, it has to be something we can actually stand behind
the trailer and the steam page are basically the moment where people decide what this game is, and if that first impression is weak, it sticks, so yeah we waited instead of rushing it
as for when you’ll actually see it, there’s finally a clear plan, Summer, August, this year, we’re aiming to show the game during a steam festival, with the page, trailer, everything at once
no pretending everything is perfect
no hiding problems
no fake hype
just trying to build something real and not screw it up long term, if you’re here for that, you’ll probably get it