#DBFZ_VDL Patch 1.38.
Combining a couple buffs into one idea.
6H > 5H is new.
She can also combo into 236H+S now which not only buffs all of her Great Saiyaman moves and drains the opponent's meter, but also gives her a safe jump.
@GenkiGreenP Hot AF. Always figured she was a bottom though. But then I realized this is her presenting me with my xmas gift and it all makes sense again.
@NeverSinkDev I don't think Trickster works to counter this. One Step Ahead prevents reductions of action speed (chill, temp chains), not movement speed (hinder, maim).
@ARedSapphire I met him very briefly at Evo 2012 and used to love watching his streams. Awesome guy and genuinely one of the nicest people. Sincere condolences to his friends and family.
I think the reason Blanka's SA3 is +50 on hit is because MP ball is 41f total and doll is 50f, so it gives him the choice of MP ball into meaty or doll set. But that doesn't really explain why his CA is so bad on hit, nor why Honda gets the opposite treatment.
Also poor Lily
Something I haven't seen people talk about in #SF6 - some characters have different frame advantage on their CA compared to their SA3, so pay attention to which one is hitting you.
The only safe jumps from level 3's are JP and Jamie's SA3. (Jamie's is because he can combo after)