Snack Chads is out!
Play through 4 levels, and experience my take on the Mario-style platformer. Speed run it, take it slow, or try to break the game. Feel free to share your high score!
Play it here:
https://t.co/52WkgLISW3
#indiedev#gamedev#godot
Unfortunately I overscoped for the game jam, but I did my best regardless and still think it's something fun!
Take a look at my #GMTK entry 😁:
https://t.co/r1KV0GjzkV
#indiedev#gamedev#godot
Snack Chads is out!
Play through 4 levels, and experience my take on the Mario-style platformer. Speed run it, take it slow, or try to break the game. Feel free to share your high score!
Play it here:
https://t.co/52WkgLISW3
#indiedev#gamedev#godot
Currently working on the @gamemakerstk game jam for the second day! In the meantime, we present the following message 🥸:
Snack Chads is out! Play it here:
https://t.co/sP0DXhZA58
#indiedev#gamedev#godot
Snack Chads is out!
Play through 4 levels, and experience my take on the Mario-style platformer. Speed run it, take it slow, or try to break the game. Feel free to share your high score!
Play it here:
https://t.co/52WkgLISW3
#indiedev#gamedev#godot
With Snack Chads' release, comes an announcement blog post! A quick look at how the theme of the game came to be.
After the upcoming @gamemakerstk game jam, I will post a development blog as well. 😊
Read here:
https://t.co/HuNYcA8SSr
#indiedev#gamedev#godot
Game's 99% complete! All that's left is to add some high scores, and Snack Chads will release tomorrow. I'm very much looking forward to everyone giving it a go! 😊
Here's a look at the main and pause menu.
#indiedev#gamedev#godot
Fixed a lot of bugs, also added particles, screen shake, sound effects.. Improved various gameplay elements and levels.
I'm looking forward to letting everyone have a go at it soon. In the meantime, here's a slowed down GIF of the squishy landing! 😊
#indiedev#gamedev#godot
Developed all the levels! I decided for the final boss (Bowser-equivalent) to be an angry mom. Angry because you keep buying snacks!
Take a look at the gameplay of the final level here. 😁
#indiedev#gamedev#godot
Almost done with creating the second level! I'm getting close to finishing this game's development. All that's left is to create the remaining two levels, add some sound effects, probably some bug fixes too!
Take a peek at the second level! 😊
#indiedev#gamedev#godot
Going to join the @gamemakerstk game jam next week! By then I’d like to finish developing Snack Chads, and focus on game #7 after the jam.
Looking forward to it!
#indiedev#gamedev#godot
After months of development, my solo game Hold the Core is finally out on Steam! 🥂
It's a roguelite tower defense where you draft Risk Cards, evolve your towers, and survive endless waves.
Steam: https://t.co/5KITXm7ong
#indiegame#gamedev#towerdefense#roguelite#indiedev
Today was spent on finalizing the art for the first level of Snack Chads. After this, I will only be spending time working on new levels, and sound effects.
I cannot wait to release this game. I say it every time, but this is my best one so far! 😊
#indiedev#gamedev#godot
The game no longer looks like a placeholder! I've added some parallax backgrounds (clouds), and experimented for the first time with pixel art shading to make it less simple.
Take a look at the first level! 😊
#indiedev#gamedev#godot
Can't show much today as most of the work is technical, but I now have the player persist their upgrades through pipes and rooms! Next up is to work on some level designs!
Take a quick look. 😊
#indiedev#gamedev#godot
Fixed major bugs today, but I also spent a lot of time on improving art and the game's feel. I made my first ever "animation", where the character does something without the player's input.
With that, take a look at a level's end animation! 😊
#indiedev#gamedev#godot