Finished up a random dice generator for Loaded Dice that will generate and roll dice on the main menu for fun. Even made sure the dice weren't making noise constantly. #indiedev#indiegame#gamedev
Sometimes, I don't really know how to talk about Loaded Dice on the internet... There's just too much in my head and I'm not sure how to express it. Working on the Kickstarter has amplified this... #indiedev#indiegame#gamedev
After talking with trusted friends, I think I'm gonna have to wait on the store page going live until I have finished art. Time to work on the kickstarter instead. #indiedev#indiegame#gamedev
Working on making the store page still, but it's so surreal to see my game have a page, even if I'm the only one that can see it right now. Hopefully it'll be all done tomorrow. #indiedev#indiegame#gamedev
My Steamworks account got approved today. Been not doing many updates this week because I've been working on important but not shareable things for the game like getting accounts, writing descriptions, and talking with artists. Store page to wishlist soon!
Today's build is a beta I made after some feedback from players. Not a lot has changed in the build but a lot of things were fixed in the backend and I tried out some other UI. Next build has much improved UI. #indiedev#indiegame#gamedev https://t.co/GRtYKWv7wN
@SennySupreme Thanks. I have plenty of potential play testers already thanks to the Archipelago community. The feedback that I've been getting has helped clean up the UI considerably.
Working on new features today instead of little bits of clean up, but made the time to get a quick dev log to show the update from the April build to the first beta I sent to friends a couple of weeks ago. #indiedev#gamedev#indiegame
https://t.co/2KmPQ1SIk5
@SennySupreme I think the biggest change was trying to improve the game's feedback to the player. It went from 0 feedback for what each specific relic was doing to the animated scoring screen that shows how much each relic gives.
Working on adding full descriptions for items in my game. Mimics are one I'm pretty happy with (minus the art). I need to distinguish them from another face still or cut them... Maybe I'll make the other wild have a random poker suit. #gamedev#indiedev#indiegame
Took way longer than I'd like to admit, but the museum is mostly working. I'd say probably 80% of the way there. Still need to make selecting things for details work properly and fill in all the long descriptions. #indiedev#indiegame#gamedev
Finally got around to starting to work on one of the major parts of the game that are left, the item gallery and descriptions. It's gonna be a lot of work, but the gallery itself is almost done. #indiedev#indiegame#gamedev
Just noticed that OBS messed up the microphone, so rerecorded the beta build dev log. Sorry about that, folks. The problem of trying to focus on coding instead of making good videos showing the game... #indiedev#indiegame#gamedev https://t.co/EnYjjU8cXq
Had an idea last night to add the sticks used in craps to move dice off the table. After I implemented it, I realized a solution to my too many dice problem and implemented it. Just wait if too many dice are rolling. Still fixes to make on it though. #indiedev#gamedev#indiegame
@ericnofsinger Bold to assume I have a strategy for it. 😆
I'll probably have to go build by build and just make sure the starting items is enough to clear the first round and wing it from there.
Did a ton of little updates today. Calling it with getting scientific notation working in the UI when numbers get big enough. Tomorrow... Well, I have plenty more on my list of things to work on. (Balancing is staring at me, and it scares me) #indiegame#indiedev#gamedev