Holy cow.
I forgot I have this.
Enterprise Edition, still in shrink wrap.
BUT the shrink wrap crushes the box lid over time. I think I need to unbox it. I almost don't want to.
I'm trying to get local AI looping.
> Ask it to write a complex project.
Done in 30s.
"That seems wayyyy too fast. No shot."
*project doesn't even build*
> Ask it to fix its errors.
It's been churning for over an hour already...
@davepl1968 Ooohh the color mixing is nice.
I assume you do do a hue around the xy part of velocity. So I'm seeing hues aimed at me and away from me, since I'm side-on.
(Then you rotate through a hue offset)
Very cool
Earlier AI models were pretty bad at coding.
I learned to distrust it and carefully review its work.
I need to unlearn that.
I need to trust the AI writing it and have a separate AI reviewing it (which I also trust). Otherwise, it is still bottlenecked on the speed of a human.
@davepl1968@championswimmer I came to say this.
"To be fair...this isn't part of..."
I'm not even sure the term "GPU" was normal back then. "Video card" more likely.
I've been looking at a bunch of tiny Win32 programs.
Almost all of them do not run.
It's shuffling bytes around so "according to these 5 people's claim, this is still valid".
WinXP even says "This program is not valid." (Compared to I got "This program IS valid, but..")
@MarekKnapek Haha naaah I got a program running that is just 1 .text section.
But for a moment there I was like "Wait. HAVE I seen a counter example?? This might actually be correct..."
I'm going to sort it all out and write a blog post with PoCs.
Side note, assemblers are SOOO handy for this. Just throw raw bytes in (or words/dwords/qwords). Automatically calculate offsets so changes are easy....so nice.
Hot take but "I can build a better Steam Machine" misses several major points.
Yes, you can get more powerful hardware.
But you likely don't want a couch gaming experience where fans are whirring.
Also having a standard target for game devs.
(Also size. But meh.)
Valve will never go for this, but I would love if they made an anti-download-only option.
Suppose you own the game on Steam and buy a "DLC" which is a physical copy.
@lauriewired I remember a Chrome crash report like this.
The crashing instruction was a NEON instruction that we confirmed was reported as supported. But executing it crashed.
I recall like 3 users crashed that same way. All from the same world region. But maybe it was 1 who reinstalled.
@RichardN7@lauriewired That said: I agree that you *could* build a local machine with lower latency.
If you look at Steam's hardware survey, most people aren't gaming on great machines. Most people are sticking to a budget.
And within that budget, streaming games makes a lot of sense.
Dang.
All these gamers are mad at @lauriewired for saying something true about ownership cost.
I wonder if those same gamers are going to buy GTA 6.
Oops, I meant *license* GTA 6.
@RichardN7@lauriewired When did you try the steam box? Low latency streaming has improved immensely in the last few years.
I got to test Google Stadia before it went public. Someone wrote a snake game for internal testing. It was a great test because latency is super critical and frustrating.
Web devs,
I'm only just now learning about Invoker Commands ("commandFor"). They're quite lovely and supported pretty much everywhere. I'm spreading the word.
https://t.co/i394CrXKNH