[1/5] Greetings! I'm happy to announce that we have finally solidified the story of the game, and are hence going to formally introduce the game to you! Let's start with the basics: the three important bits in the game are the Plot, the Syndrome and the Villains.
#devupdate
We've started working on what is perhaps the most important aspect of any Pokémon game - or JRPG for that matter - the battle system! Check out the WIP version below, feedback is always greatly appreciated!
#fangame#gamedev#screenshotsaturday
#devupdate
We've developed another #unity Inspector tool, this time for our upcoming "Missions" menu! 🛠️
Unlike mainline #Pokemon games, this #fangame will boast expansive missions that tie into the main story!
#gamedev#screenshotsaturday
#devupdate
Check out our WIP party menu! Showcased here, you can see how "archiving" moves from the "active" list (right) to the "learned" list (left) works. This way, your Pokémon doesn't have to forget any moves when learning new ones!
#gamedev#fangame#screenshotsaturday
#devupdate
We've been working on an EXP editor, where devs can tweak parameters and see the party member's stats change in real time! The math would've been a real headache, but thanksfully Bulbapedia is a thing❤️!
#gamedev#madewithunity#fangame#behindthescene
#devupdate
We're kind of burnt out working on pause menus, so we decided to spend a bit of time on the various Unity dev-tools we've been working on for a while!
Here's a quick look at our multi-language dialog editing tool😊
#gamedev#madewithunity#fangame#screenshotsaturday
No #devupdate today, unfortunately 🙁. Some of our developers are dealing with #coronavirus lockdowns put in place where they live and some others are sick. We will hopefully be back next week. In the mean time, please stay safe!
#gamedev#fangame#lockdown