Grapple Bear⚓️🐻 is now available in the App Store and Google Play Store.
iOS: https://t.co/wqgiAzyY4O
Android: https://t.co/ELMU6l9d3h
Are you a game journalist/youtuber? Message me for promo codes if you would like to write about the game or share gameplay footage of it.
I'm happy to announce SUPER RARE MIXTAPE VOL. 2! 📼
30 games! 6 demos! 1 physical compilation!
Still surreal that I'm doing this passion project after so many years
Dedicated to dad ♥
Plz share + pick up a copy on Feb 24 to help make more happen:
https://t.co/B32L9f1rcZ
I've been doing a few #HaviEgyJatek (Hungarian follow-up of One-Game-a-Month) live streams in a row showcasing entries and organizer @ProkischDani was like: There you go, a trophy! Made my day 😊 Also.. have you ever forgot to connect the INTERNET during the whole stream? I did.
Added a magnifying glass effect above where the player touches the screen for better UX and I finally added some of the art assets to the game. Still fixing a lot of visual bugs and and working on better game flow.
#indiegame#indiedev#gamedev#videogame#gamejam#gamedesign
@Doomlaser I use a little tool Dave (the programmer half of the team) made to import the frames, and his custom sprite animation editor :)
check em out here if they seem relevant: https://t.co/k3uPQQ1uJN
The Cloth Brush now has a Snake Hook deformation mode which produces more natural looking folds. It is more controllable than the other deform modes and it does not produce any artifact in the simulation. #b3d#devfund https://t.co/Onnjozy7qd
As we draw closer to releasing INMOST, we wanted to share some interesting facts about development, which we’ll be doing every day until release! We've come a really long way since the start and we hope you enjoy our progress as much as we have
A treasure trove of adventure games are now compatible with macOS Catalina!
Our remasters of Day of the Tentacle, Full Throttle, and Grim Fandango can now be played on Catalina. Players can also enjoy Broken Age. That’s literally dozens of hours of pointing and clicking!
Here's a little trick I've been using to render the ocean in A Short Hike! The water is just a plane that follows the player around. The texture and vertex animations are all done in world space! #madewithunity#gamedev
New crazy & random experiment with "Keymesh" idea.
You can create different meshes per frame & with the new Blender pose sculpt tools, opens a lot of possibles workflows, like clay
Working togheter with the great @pablodp606
More samples here https://t.co/SIG7LXyycF
#keymesh