dying peacefully at age 90 surrounded by family and friends but I got the martyrdom perk so I drop a grenade, spraying everyone in the room's insides all over the walls instantly
<Data Transfer from Durandal>
Host <39.59.19.21>
***MESSAGE RECEIVED***
just stop your crying
have the time of your life
T-Minus 15.193792002884E+9 years until the universe closes!
***END OF MESSAGE***
#Marathon#MarathonTheGame#SignOfTheTimes#Edit
BALANCE SHAKE UP! We're looking to make some changes in the next couple of patches to adjust some of the outliers in the combat space that we've both seen in our observations and heard from your feedback across all of the various (and plentiful) channels we watch. Some of these changes will be likely coming in the next patch, the next set will likely be arriving a week after.
Here's some of the areas we're focusing on adjusting:
- Bubble shields being too easy to get, too powerful to use.
- The Knife scaling too easily to god like power levels.
- Thermal scopes being too present and dominant
- Snipers being too strong in all scenarios.
- Giving Vandal and Recon some more oomph to match their counterparts.
ALSO we're adding some stuff that can help add texture to the outcomes of fights:
- SECRET: A new item to give solos a more common option when downed.
- SECRET: A new item to give a more merciful option between crews.
There'll be a lot more goodies in the coming patches and more details as the patch notes go live.
Thank you all again for keeping the feedback flowing. We've still got a big list of things we're looking into that extends beyond this that will take us more time to figure out and we'll update you as we continue to build on our evolving plans.