The game is now going through it's 4th creation process ...
The first in 2015,
Followed by 2016,
Then in 2017
And lastly in 2021 ...
Let's see where we'll get with this
#gamedev#unity3d#Unity#indiedev#indiegame
Let's start with the weekly updates.
Episode one is cleaned up, migrated to Unity 2019 (2020 falls apart unfortunately) and is ready to get redone.
The progress will not be based on notes anymore, but one step at a time
Today I decided, that the game will be redone - even episode 1.
This comes due to engine issues, but will also make the episodes longer and make everything less "basic".
I'll also keep posting once a week on this account to keep everyone posted
#gamedev#Unity3D
Well, here goes nothing.
I will continue to work on the game again by the end of the year.
I have limited time and I also dropped the price, so I'll try to be less obsessed about smaller details.
Also, I'll release episodes branches once they're done and not all at once
Release in summer is (obviously) not going to happen.
There is still work being done, but it's fairly slow for now.
I don't want this to seem or feel rushed, so I'll take as much time as I need to get it to the level it deserves... even if it takes years.
Sorry for that
quick little update and nothing new for the people following this account:
https://t.co/JSD75O4SWX
Episode two is making quite some progress again tho :)
most core modules for EP2 are up and running.
Wish I also did that for EP1, would've made it easier in a lot of ways.
Regardless - now on to filling it with actual content :D
...
and fixing animations
Still not dead!
Quite the opposite actually - working on it again on an almost daily basis.
EP1 will get another (progress) overhaul with the actual release benefiting from all the improvements we managed to pull off in EP2.
Made an "episode specific" script folder and a "general" script folder.
General only works in specific cases,
specific in almost all cases.
I make no sense
#Gamedev
@Fayterinho@YouTube And you gracefully managed to move your camera around the note you actually needed :D
All a little unfortunate there to be honest [2/3]