@Ajo1322 Working on a fan game as a means to better learn Unreal. #MMLX
It's our take on the Mega Man Legends universe had it been given a modern makover.
If you'd like a sneak peak at all the updated content we'll be sharing in the first of the year hop over to our Ko-Fi page.
https://t.co/8tSobuocKG
#GameDev#MMLX
New build out by the first of the year. Lots of updates. Opening up our Discord server as well to the public. Should be fun!
#MMLX#GameDev#MegaManLegends#FanGame
Tonight's Progress on our Fan Game. Added some arcs and flickering lights to our Shield Generator Asset.
The arcs and sparks are from the "Environmental Electric Effects" asset pack on the marketplace. Exactly what we needed.
#MMLX#GameDev#UnrealEngine#FanGame#MegaMan
Am I doing this right? First time streaming on #Twitch!
MMLX - Animating Mega Man Hang Sequence pt 1 https://t.co/Mj7VDRuZcb
Working on the Hanging anim montage for our Fan Game MMLX.
Hanmuru Doll is finished with Texturing. On to Low Poly optimizing and of course... Rigging!
#GameDev#FanGame#MegaManLegends#Maya#SubstancePainter#MMLX
Check out and play our old build from Feb if you haven't already. New build coming soon!
https://t.co/dRpu3oGrLi
New Video posted for the Mirumijee (Snake) reaverbot in MegaMan Legends. Modeled, Textured, Rigged, Animated, and ready for download. Check out the link in the description. Enjoy!
https://t.co/sYOKoTp6Qz
#MegaMan#MegaManLegends#GameDev#Maya#Rigging#GetMeOffTheMoon
July Tutorial! Ever want to know how to do Triplanar mapping in Maya? Using Arnold or the viewport shaders, I go through the process and outline different ways to use it. Hopfully giving artists a great start.
#Maya3d#arnoldrenderer#Maya#3dart#3D
https://t.co/wwC96Xj0Wa
New Tutorial! Make your own asset library using Maya's Content Browser. Super useful when you need to create an easily accessible list of finished assets, ready for set dressing.
https://t.co/7iXGCa5Noo
Posted a Rig Overview of the #Zakobon reaverbot for our #MegaManLegends fan game. You can download the rig with a complete model, including textures and animations from the link in the video description. #UE4#Maya#gamedev#Rigging#MegaMan#reaverbot
https://t.co/NidfqRKhUG
Gotta break this out into Start, Air, and Land so we can implement in game. Finished the v01 Jump Anim for the Cannam tonight! #UE4#MegaManLegends#MegaMan#gamedev
You can play the currently released build by downloading from the video description:
https://t.co/dSJ9gJRxkx
Just finished a v01 walk cycle for the Cannam Reaverbot! Can't wait to get this in engine! #UE4#MegaManLegends#MegaMan#gamedev
You can play the currently released build by downloading from the video description:
https://t.co/dSJ9gJRxkx