PSYMETRY is a modern trippy old-school first-person shooter game project inspired by classic FPS games of the 90's such as Duke Nukem, Doom2, Heretic and Hexen
Base Defenders™ (Alien invasion) cinematic by FreemanDan Movies
What if the invasion didn’t end with the first strike… …but evolved?
BASE DEFENDERS is a cinematic sci-fi concept set in a world where Earth is being consumed by a living alien infestation — a biomechanical force that spreads, adapts, and learns.
After massive alien core ships crash-land across major cities, the environment itself becomes hostile. Streets turn into living biomass. Buildings are overtaken. Entire regions transform into growing ecosystems that spawn endless waves of creatures.
Humanity fights back with raw ingenuity:
weaponized post-apocalyptic combat vehicles
mobile strike convoys
massive orbital warships capable of devastating counterattacks
But the war doesn’t go as planned.
The enemy evolves.
It spreads faster.
And eventually… it begins to take over our own technology.
What you’re seeing in this trailer:
Alien crash-land invasion sequence
Rapid biomechanical infestation spread
High-intensity ground combat with custom war vehicles
Orbital nuclear strikes from human warships
Alien adaptation and counterattack
🎮🎥 A Franchise Concept
BASE DEFENDERS is designed as a multi-platform IP:
🎮 AAA Video Game (action FPS / strategy hybrid)
🎬 Feature Film or Streaming Series
🌍 Expanding sci-fi universe
Core concept:
A war where the battlefield is alive — and the enemy adapts.
Unique twist:
You don’t just fight the invasion… you can become it.
Players can experience both sides:
🪖 Human Resistance — defend, reclaim, survive
🧬 Alien Infestation — spread, evolve, dominate
This dual-perspective system creates a constantly shifting conflict where no battle plays out the same way twice.
Why this stands out:
Living, evolving environments
Enemy systems that adapt to player behavior
Ground + orbital warfare + Vehicle-driven combat
Strong cinematic identity.
A blend of:
large-scale sci-fi spectacle
survival intensity
biomechanical horror
For viewers & fans
If you want to see this become:
A full game
a movie
or a series
👉 Like, comment, and share
👉 Tell us what you’d want to play or watch
📩 For studios / developers / partners:
BASE DEFENDERS is available for:
game development partnerships
film / streaming adaptation
licensing & co-production
📩Contact: [email protected]
Final thought:
This isn’t just a war for Earth. It’s a fight against something that grows… learns… and is already becoming us.
Development on the game has been on hold for a while. It's too much work while working at a fulltime job.
I've been focusing on making music and improving my knowledge and skills with AI art and videos production instead since it doesn't take years to complete a project lol.
I have to admit... Doom Eternal is VERY good. I recently bought the expansion packs: "The Ancient Gods 1 & 2" and the level design sick! Very impressive.
Revamped the webiste, ditched the side menu as recomended in the comments a while ago...
Check it out: https://t.co/i5lkwsWipS
What do you think?
Oh and here's a new logo experiment I'm working on ;)
Sorry for the lack of updates lately. Since I was unable to raise funds for the project I've been working a job nonstop trying to make some much needed $. Don't worry, I didn't give up :) I just bought a pretty badass pc which will make transition into unreal Engine 5 much easier
I'm setting up a new gaming reddit community for action FPS games. Feel free to post your games there... Unless they're slow and boring of course ;)
https://t.co/K4CTb3qlWy