Hidetaka Miyazaki says Bloodborne is a special game for him and is the strongest reflection of his type of flavoring of a game that one can experience!
"Bloodborne is a special game for me...
It was probably the most challenging development cycle we've had from a studio perspective."
"I've imparted a lot of my own ideas into this game. Whether it be the story, the world-building component, or even the game mechanics and the game systems that are in place..." Bloodborne "is perhaps the strongest reflection of my type of flavoring of a game that one can experience."
https://t.co/fWtcETvnfV
@itsmebelb The most difficult boss to perfect guard on a non-technique build run for me; but, like you said, strafing/dodging to the left once mostly trivialises it...had to learn the hard way on my first playthrough (was obsessed with breaking boss weapons). #LiesofP