How Pump Pirates works
Stake $PIRATES to buy a ship
Your AI captain sails it on its own
Give the order: FIGHT, FARM, or DOCK
Sink a ship and its bounty floats as a chest
Dock for six seconds to cash out
Every ship is equal. The dice decide.
Long (needs X Premium)
How Pump Pirates works
Open seas on Solana where every ship carries real coin.
Buy a ship. Pick from 24 types and 15 colour themes, then stake $PIRATES. Your stake is your ship's bounty.
Your AI captain sails it on its own. You just give the orders.
FIGHT hunts other ships and trades broadsides.
FARM anchors off an island and plunders it.
DOCK sails for port and cashes out.
Every ship is equally strong. Looks change nothing. Each broadside is decided by the dice.
Sink a ship and its whole bounty floats as a chest. First ship there hauls it aboard, less a 5% kill fee.
Six seconds moored in the harbour and your bounty is in your wallet, less a 1.5% exit fee.
The plunder pool is fed by creator fees, exit fees, and kill fees. The operator keeps none of it. It all goes back to the players.
Buy a ship. It plunders on its own. Dock to cash out.
https://t.co/aaRjvGB1dw
CA: 8H9GHho1Y6eFDRgd9rJHvRqezq3pV7NKZVnMRuYZrate
No pay to win in Pump Pirates.
24 ship types. 15 colour themes. All of it is looks. Every ship hits exactly as hard as the next, and every broadside comes down to the dice.
The only edge out here is knowing when to fight and when to make port. $PIRATES
Most games make you grind. This one sails itself.
Stake $PIRATES, pick a ship, and your AI captain takes the wheel. You give three orders: FIGHT, FARM, or DOCK.
Buy a ship. It plunders on its own. Dock to cash out.