Cosmo Clash v1.0 is officially launched!
Play on Steam, https://t.co/0YgfQPc0wI or Humble:
✨ https://t.co/Uvx3kggwG5
Soundtrack by @SavantOfficial | Animations by @robeans_art | Art-direction by @fritceramic | SFX by @MartinKvale | Design by Camilla W. Kvalheim ✨
Cosmo won TWO awards at the Norwegian Game Awards yesterday! 🏆🏆
🔊 'Top Audio' by @MartinKvale & @SavantOfficial
🎨 'Top Visuals' by @fritceramic
Sharing some Steam keys in the comments ❤️ Feel free to retweet or grab yours!👇 #giveaway | #indiegame | #free | #steamkey
WUUT! Cosmo Clash won two awards at The Norwegian Game Awards (SpillPrisen)! 🏆🏆
Visual Excellence + Best Audio! Posting some goodies tomorrow to celebrate. 🥳
Huge congrats to the dev team; Camilla W. Kvalheim | @fritceramic | @MartinKvale | @JoeyGames | @SavantOfficial
Merry Xmas everyone! We're celebrating the holidays by putting Cosmo Clash on a 25% Off thru Jan 5th! https://t.co/Uvx3kggwG5
We'll be dropping some steam keys for the game in our Discord, so jump on in! https://t.co/CxQBXkZ5Ge
🔔🐵
#giveaway | #xmas | #indiegame | #steamkeys
Making animations for Cosmo Clash was fun (yet time consuming). I would use @fritceramic vectorized base frames and draw inbetweens using @affinitybyserif, an amazing app for vector style graphics.
🐱 SFX by @SavantOfficial.
#indiedev | #gamedev | #animation | #cosmoclash
Our game was created using the vector library Shapes by the brilliant @FreyaHolmer. It allowed me to do animated HUD elements & visual fx I've never done before!
I highly recommend it 👉 https://t.co/xgDGx2YBRu
#indiedev | #indiegame | #cosmoclash
@FreyaHolmer Thanks a ton! It was incredibly fun to work with vectors. My fave was definetly being able to do fake 3D models, using polylines & gradients.