Taken a decision : once i'm in full marketing mode and what not like with a blue mark, machinegun tweeting and what not...
..I'll give 5 months to x/twitter to proves me it can still be
helpfull (as an marketing/propagation tool)
.. If not, i may stop using it at all. #gamedev
Great experiment testing how good AIs are getting at very ambitious end-to-end coding tasks. Opus 4.7, in 14 hours, was able to build a software package that would take 2-17 weeks of human engineering work. It cost $251.
The models are still not perfect, but are improving fast.
I was 25 years old and i blasted the shit out of my speakers, i had a "few" neighbours complaints.... BUT surprisingly, one of them was where did i find that good ass music. (and yes, i had the time of my life)
I lobbied against those because we already had IBM tapes that were 200 gb to start with AND the concept of a "new floppy" was a bad design, and i was proven right.
Public announcement for exiled games (that's me).
I tested LLM's (several ones in the last 4 years).
As of today, no good code or asset or progress was made.
Therefore, as for now, i am dropping using any even for debugging.
Le Chain of Thought (CoT), c'est l'équivalent pour une IA de "réfléchir à voix haute" ou de poser son calcul sur un brouillon. Au lieu de deviner la réponse d'un bloc, elle génère ses propres étapes logiques. Plus elle écrit son raisonnement, plus elle est précise.
Un "Base Model" (modèle de fondation) n'est pas un assistant intelligent natif. À la base, c'est une super-machine à autocomplétion entraînée sur internet. Si vous lui demandez "Fais un résumé", il est foutu de simplement répéter votre phrase. Regardez la BD ci-dessous ! 👇
Piracy ? Never an issue : if the product is good, you'll get them addicted just like drugs, and one day, you'll collect.
I think @WinRAR_RARLAB can agree (but so can photoshop & windows).
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@Kappische LOL and i see the work of this is based on nvidia stuff ? Or am i wrong ? I mean, i do have a nvidia card so yeah for me but what about other GPU's ?
I think that's probably the culprit there, why would a game engine adopt a tech that is specific to ONE GPU maker ?
@Kappische And therefore you're claiming that won't improve VRAM usage ? What's so specific about neural compression for the pipeline ? VBO optimisation ?