I have Charcot-Marie-Tooth (CMT) disease, 2F. Wheelchair bound, hands barely work, with spinal issues. I hate asking for help, but it's gotten to that point. My son made the GoFundMe to try and help. Please donate,share, if possible. His cashapp $KyleAbel9
https://t.co/et6qZHwTIF
Ever wanted to go cave diving with your friends?
Now is the perfect time to do so! Try this one out. It takes up to 4 character.
Just make sure to mind your step and your surroundings.
Please to QRT with #SolakDive so I can see all the great images you guys come up with!
In a mood, so y'all get something goofy today.
Prompt:
Use the two supplied reference images as the absolute authorities for the identities, appearances, and visual designs of the two central characters.
**Reference Image 1 defines Character One. Reference Image 2 defines Character Two.**
Transform both characters into opposing Rock ’Em Sock ’Em–style humanoid boxing robots battling inside a miniature tabletop boxing arena. The result should feel like a dramatic, premium retro toy commercial: glossy mechanical fighters, oversized boxing gloves, spring-loaded construction, exposed coils, riveted armor, articulated joints, exaggerated collectible-toy proportions, and energetic arcade-like action.
Preserve each character independently. Do not merge, average, swap, or blend their identities. Character One must remain clearly derived from Reference Image 1, and Character Two must remain clearly derived from Reference Image 2.
Use each supplied image as the absolute authority for its character’s:
* Identity and species
* Adult gender presentation
* Facial structure and facial proportions
* Anatomy, body logic, and non-human physiology
* Body proportions and recognizable silhouette
* Hairstyle, head shape, fur, scales, feathers, or equivalent surface features
* Expression language and characteristic demeanor
* Skin tone and natural coloration
* Unique markings, scars, tattoos, patterns, textures, and pigmentation
* Horns, ears, antennae, tails, wings, fins, claws, hooves, or other species-specific traits
* Prosthetics, cybernetics, mechanical components, and artificial anatomy
* Jewelry, masks, helmets, visors, hoods, eyepatches, headpieces, and identity-defining accessories
* Symbolic details, emblems, decorative motifs, and recurring visual elements
Both characters must be unmistakably adult.
## Rock ’Em Sock ’Em Robot Transformation
Reinterpret each character as a distinct spring-loaded tabletop boxing robot while preserving their recognizable identity.
Convert their bodies into stylized mechanical fighter forms featuring:
* Glossy painted armor shells
* Rounded vintage toy construction
* Oversized mechanical boxing gloves
* Riveted plates and visible fasteners
* Chrome or brushed-metal joints
* Exposed coil springs at the neck, waist, elbows, shoulders, or torso
* Segmented mechanical limbs
* Toy-like hinges, pistons, and articulation points
* Sturdy pedestal-like lower bodies or compact robotic legs
* Exaggerated retro boxing-robot proportions
* Durable molded-plastic and polished-metal material cues
The robotic redesign must not erase the characters’ species, anatomy, identity, or defining features. Their recognizable traits should be thoughtfully incorporated into the robot construction.
Examples:
* Horns should become integrated mechanical horns, not disappear.
* Animal ears should remain visible as robotic or armored versions.
* Wings, tails, fins, antennae, or claws should be retained as articulated mechanical features.
* Unique skin markings may become painted armor markings, engraved patterns, illuminated details, enamel graphics, or visible organic sections.
* Fur, scales, feathers, or other textures may influence panel shapes, surface finishes, armor layering, and decorative motifs.
* Cybernetics or prosthetics should remain recognizable and be integrated into the toy-robot mechanism.
* Jewelry and symbolic accessories should be retained as mechanical ornaments, emblems, sculpted components, or armor decorations.
Do not turn the characters into generic red and blue robots. Their designs must remain specific to their supplied reference images.
## Masks, Helmets, and Facial Coverings
Do not remove, open, simplify, or redesign away any mask, helmet, visor, hood, eyepatch, head covering, or facial covering shown in a supplied image.
If a character wears a mask, the robotic version must preserve that mask’s recognizable shape, coverage, materials, colors, motifs, and relationship to the face.
If a character wears a helmet, retain it as an identity-defining part of the robot design rather than replacing it with a generic boxing helmet.
Do not expose facial areas that are concealed in the supplied reference image.
Eye Preservation
Treat the visibility and condition of each character’s eyes as fixed identity details.
If one or both eyes are closed, keep them closed.
If one or both eyes are hidden, covered, masked, shadowed, obscured by hair, concealed behind a visor, covered by an eyepatch, or blocked by another design element, keep them hidden.
Do not reveal, invent, reconstruct, relocate, or expose hidden eyes.
Do not move hair, masks, helmets, visors, hoods, eyepatches, or accessories in order to reveal an eye.
If the eyes are visible, preserve their:
* Shape
* Placement
* Color
* Iris design
* Pupil shape
* Sclera color
* Markings
* Glow
* Asymmetry
* Mechanical or supernatural qualities
* Distinctive expression
Color Palette and Design Language
The generated image must inherit its color palette, visual motifs, decorative language, surface patterns, and material cues from both supplied reference images.
Character One’s robot design should primarily inherit the palette, motifs, textures, materials, symbols, and aesthetic identity of Reference Image 1.
Character Two’s robot design should primarily inherit the palette, motifs, textures, materials, symbols, and aesthetic identity of Reference Image 2.
Do not force a standard red-versus-blue palette unless those colors are already present in the supplied images.
Use the supplied references to determine:
* Primary and secondary armor colors
* Accent colors
* Metallic finishes
* Gloss, matte, fabric, organic, translucent, or luminous materials
* Decorative panel shapes
* Engraved or painted motifs
* Emblems and symbols
* Energy effects
* Mechanical detailing
* Ring decoration
* Arena lighting accents
The miniature boxing ring and surrounding arena should combine visual motifs from both references so the entire image feels derived from the same shared visual world. Blend their palettes and motifs cohesively without muddying or averaging the two character designs.
Keep each fighter visually distinct and easy to identify.
Action and Composition
Show both boxing robots inside a bright miniature tabletop boxing ring, facing one another in a dramatic close-range fight.
Capture the exact moment one fighter lands a powerful mechanical punch against the other fighter’s jaw, helmet, mask, or appropriate head area.
Show:
* The attacking robot’s oversized glove fully extended
* The defending robot recoiling from the impact
* A dramatic spring-loaded reaction
* Sparks, tiny mechanical fragments, and a bright impact flash
* Dynamic body rotation
* Strong silhouettes
* Exaggerated toy-boxing action
* Visible tension in the mechanical joints and coils
The impact must remain playful, theatrical, and toy-like rather than graphic. No blood, gore, exposed tissue, or realistic injury.
Use a dynamic close-up composition with:
* Low-angle cinematic framing
* Energetic motion
* Dramatic perspective
* Shallow depth of field
* Strong foreground emphasis
* Premium commercial lighting
* Glossy reflections
* Crisp mechanical details
* A cheering, softly blurred arena crowd
* Warm stadium spotlights
* A bright miniature toy-boxing ring
The image should feel like a 1960s retro tabletop boxing-toy advertisement reimagined with modern cinematic rendering, premium collectible-figure realism, vibrant colors, polished surfaces, playful nostalgia, and high-impact action.
Final Requirements
Preserve clear recognizability of both supplied characters.
Do not copy the original poses, background, framing, camera angle, or scene from either reference image.
Do not remove or replace identity-defining traits.
Do not exchange features between the two characters.
Do not make either character younger, childlike, or ambiguous in age.
Do not reveal concealed eyes or concealed facial features.
Do not remove masks, helmets, visors, eyepatches, hoods, or headpieces.
Do not erase unique skin markings, body markings, scars, tattoos, patterns, or textures.
Do not use generic robot designs that ignore the supplied references.
Do not include brand names, product names, logos, packaging text, readable writing, copyrighted slogans, or watermarks.
Do not anthropomorphize.
Create a polished, dramatic, ultra-detailed retro spring-loaded robot-boxing showdown in a 4:3 aspect ratio.
@CometEclipseYT@PhoolishLafter@Pupperfishpat@OhAIoBirdMan@Nodoka_Katana@Novie_VT@DantaroDanstar@lilreaperjr
Collect me Senpai!
>>>>>Do not forget change NAMEPLATE NAME<<<<<
<composition>
aspect ratio: 16:9, 8K, very thin fine lines art.
nameplate reading: NAME HERE
A highly detailed anime-style scale figure of [making full body random unique poses]. Figure looking Towards viewer.
</composition>
<general mood>
future atmosphere. Collectors. Anime.
</general mood>
<style>
The Anime figures are primarily made from PVC (polyvinyl chloride) and ABS plastic, with high-end or limited items utilizing resin. High-contrast style with dramatic lighting.
The character is rendered in painting hyper realistic skin texture with subtle details, ultra-detailed realistic eyes with depth and catchlights, individual hair strands with natural shine and movement, photorealistic clothing with hyper-realistic fabric physics.
Characters with fur hyper are rendered in painting hyper realistic fur hair texture with subtle details, ultra-detailed realistic eyes with depth and catchlights, individual hair strands with natural shine and movement, photorealistic clothing with hyper-realistic fabric physics.
Colorful Strong crisp whites, and rich midtone grays. Dramatic high-contrast lighting with harsh shadows, deep blacks, and bright specular highlights.
Balanced dramatic lighting with recovered rich highlights and detailed bright areas. Slightly lifted blacks for excellent shadow detail while keeping strong contrast.
Razor-sharp details, crisp clean lines, high definition rendering. Clean, polished rendering — no blurry or muddy quality.
<scene>
displayed inside a clear acrylic display case with soft internal lighting, on a black base with a metallic silver nameplate reading "[]", photorealistic product photography, museum-quality collectible figure, sharp focus, studio lighting, blue ambient glow, shelves with other figures blurred in the background
Character body, accessories, eyes, clothing and hair will be vivid colored.
</scene>
</style>
<Negative>
Do not add movie references.
Do not change height of character.
Do not add a mouth on a mask.
Do not add iris on mask.
Do not look viewer.
Do not do missteps walks.
Do not create duplicated bodies.
Do not put monochrome art.
Do not remove fur.
Do not change character skin colors.
Do not change fur.
Do not change face.
Do not add eye masks.
</negative>
——- Prompt ends ———-
@FrickinMoses@SteelBear04@The_Bloooop
Tags:
#AIart️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️ #ai #art #aiartdaily #aiart #japantech @imagine@grok #POTD #prompt #AIart美女スケールフィギュア #AiArtSociety #AIArtGallery #joysulem #joysulemart
#aiartowork #aiartworkgirls #AI美少女
@LowAngleMuse@InaFoxxx@English_Cunt All of the characters I have been using to creat with are from my campaigns over the years. Im working on getting them all made, eventualy. 40+ years worth to make, including my friends characters.