Usagi's Dreamy Day Off is now Available on Steam! Please Check it out! If you have any feedback for it, please let us know, we are planning to do a lot more content for the game^^ https://t.co/GwoYvgEIEW
#gamedev#steamrelease#indiegame
TLDR on the Big Walk article. Some awards judges say they won’t vote for games that used gen AI during development. House House used a chatbot to help fix bugs. The studio says it didn’t use AI to make the game’s art.
The example they gave was a bug in Unity’s graphics system. The game kept trying to draw shadows from objects way behind the player, so it ran about half as fast for a bit at sunrise and sunset. The devs dug through the code and even asked someone at Unity for help. A chatbot eventually suggested a workaround, which the devs had to change quite a bit to get working. The fix ended up being about 10 lines of code.
This is where I wish people had a little more nuance. I’m all for calling out gen AI when it rips off artists. I also think asking a chatbot why your game runs like garbage at sunset is a different use from asking it to make the art players see. You can have concerns about how the chatbot was trained and still care about what the devs actually used it for. That detail matters to me.
Everyone and their mother was singing Big Walk’s praises. Now I’m seeing people curse out and wish bad things on the same devs who made a game they were just having fun with. You’re allowed to enjoy a game and disagree with a choice the people making it made. I just think going after them personally over what sounds like a pretty minor use is a bit much. Like, can we at least get past the headline first?
Let me present you the one and only Illidan Stormrage🥵
I’ve always wanted to draw this bad boy, I miss him, I need him back in the game holding hands with Sargeras please😭❤️
#worldofwarcraft#wow#illidan#artwork#fyp
Our precious baby Qifrey is done✨💧
I forgot to hit record on the timelapse when i started, so you get the shading process only oops
Hope you like it!
#qifrey#witchhatatelier#coco
🌊🌪️Created by Senior II VFX Artist, Gregory Oliveira da Silva, this is a stylized water tornado material made in Unreal 5! It uses scrolling textures and cleverly applies Fresnel gradients to simulate anime-style lighting.
#VFXFriday#VFX#realtimevfx#gamedev
I had to take a break from Pokopia to draw this. I love this game way too much.
Anyways, have a sleepy eepy Charmander~
#pokopia#artwork#FYP#charmander
WHEEEEE WHOOOO.
I really had fun drawing him, I think it's my favorite artwork so far
He is our precious plushie, we need to take care of him💫
#esquie#expedition33#artwork#FYP