Released the source code for this math simulation exploring superposition made in pygame/python.
Seeing how simple components combine into a resulting system builds intuition far better than equations alone. More simulations coming soon.
@pygamecommunity#python
Built an auto-tiling system that places the correct corner, edge, and center tiles using simple rules.
This makes it possible to create large, visually consistent maps in seconds, without manually placing every tile.
#Pygame#gamedevs#indiedev#cpp#SDL#imgui#tilemaps
Today’s lesson: a bug that wasn’t complex, just sneaky.
Spent hours debugging perfectly “correct” code. Logic fine. Flow fine.
The culprit?
"unsigned" where an "int" should’ve been. 🙂🙂
One keyword. Many regrets. Peak C++ debugging.
Relatable?
#Debugging#CPlusPlus
After winning 🏆(3rd position) two Python/Pygame game jams, I saw a clear lack of fast, simple, "straightforward" level editors for Pygame game jams.🐍
So I’m finishing the one I started 3 years ago—built in C++ (SDL2 + ImGui).
#BuildInPublic#GameDev#IndieDev
A glimpse of it
Built a level editor for Pygame games 3 years ago.
Still not “finished” — and that taught me why.
Not "skill".
Not "difficulty".
Just "one more feature" syndrome, every time.
Finish first. Improve later.
Programmers will relate ... 🙂🙂
#BuildInPublic#GameDev#sdl#imgui
Remaking one of my Pygame Game that won
🥉3rd position in Pygame New Year's Jam 2021
(This -> https://t.co/FSPuz6q66e)
Still in a very Early Stage, Too Any FeedBack is Greatly Appreciated
JOIN DISCORD CHANNEL FOR NEWER UPDATES https://t.co/SQF1OeCt1p
Remaking one of my Pygame Game that won
🥉3rd position in Pygame New Year's Jam 2021
(This -> https://t.co/FSPuz6q66e)
Still in a very Early Stage, Too Any FeedBack is Greatly Appreciated
JOIN DISCORD CHANNEL FOR NEWER UPDATES https://t.co/SQF1OeCt1p