The Megalania TLC, Amargasaurus TLC, and Climbing are here!
The Megalania scales cliffs as our first climber, ready to ambush from above, as Amargasaurus charges in, trampling anything below. This update features new models, animations, and abilities, with the Amargasaurus focusing more on Area of Effect abilities like Slam, while the Megalania becomes a unique venomous predator and receives the new climbing mechanic. Watch the TLC video to learn more about them and play the Megalania and Amargasaurus today!
#pathoftitans #dinosaurs #dinosaurgame #game #gaming #Megalania #Amargasaurus #dinoTLC
👋🏽 Hello, my name is Brycen Roberts, and for the last 11 years I’ve been working on what I hope will be the most ambitious science-fiction dinosaur novel since Jurassic Park.
Over that time, I’ve had the privilege of collaborating with countless talented artists, musicians, paleontologists, and creatives who have helped bring this vision to life.
Now nearing 1,000+ pages, Primeval: The Dark Continent is packed with scientific wonder, heart-pounding suspense, terrifying horror, brutal survival, and genuine emotion.
Set against the breathtaking landscapes of South Africa and featuring over 300 unique prehistoric creatures, and a cast of deeply realized, three-dimensional characters, Primeval: The Dark Continent is finally becoming the vision I’ve always imagined.
More than anything, this is the dinosaur novel I’ve always wanted to read.
And it’s finally releasing: Winter 2026.
So get ready for the safari of a lifetime. 🛺🦖
I want Ammon, CEO of Bricks and MiniFigs, every police officer involved, Best, and Johnson all brought up on conspiracy to commit theft by conversion (of the ~$200k Star Wars LEGO consignment), conspiracy to file false police reports, official misconduct, abuse of authority under color of law, and conspiracy against rights under 18 U.S.C. § 241 for colluding to deprive Ben Schneider of his constitutional rights (including First Amendment free speech, press, and petition rights) through false reports, retaliatory arrests, and abuse of authority by American Fork PD officers acting in concert with Ammon McNeff, Best, and Johnson.
Fuck all you pieces of shit.
#RecklessBen #BricksAndMinifigs
A24 has officially announced the Backrooms Original Motion Picture Soundtrack on vinyl, now available for pre-order.
This is HUGE. It's the first time Kane Parsons' music has EVER seen a physical release, something fans have been begging for for years.
Ryan Reynolds paid $10,000 of his own money for the right to wear a shirt with Bea Arthur on it in the 2016 movie Deadpool.
Arthur’s estate agreed for a donation in that amount to a charity of their choosing.
In the original comics, Deadpool loves Bea Arthur, and according to Ryan Reynolds, “there is no Deadpool without Bea Arthur.”
This guy turned every single text his HOA president sent him into a song.
Over the past year and a half, she’s been texting him nonstop about fines, videos he’s posting, eggs in the yard, signs on his lawn, his driveway, and even threatening to put a lien on his house. So instead of arguing with her, he had AI turn all her messages into a full song.
It’s honestly one of the most creative ways I’ve seen someone get back at an over-the-top HOA.
Be honest… would you turn your HOA president’s texts into a song?
> be A24
> indie studio, 14 years old
> known for arthouse stuff like Hereditary and EEAO
> your biggest opening ever was Civil War at $25.5M
> sign a 20-year-old YouTuber nobody in Hollywood knows
> give him under $10M for a horror movie about empty rooms
> based on a single anonymous 4chan post from 2019
> it opens to $81.4M
> that's more than triple your old record
> biggest original horror debut in history
> crosses $100M domestic in 6 days, first time you've ever done it
> the kid becomes the youngest director ever to hit number one
> sequel already in your contract
turns out the scariest room in the building was the one where you green-lit it.
'The Lost Wild' director Gary Napper shares new details about the game 🦖
"From the outset, our goal has been to create a world where dinosaurs are not framed as monsters, but as believable animals. They exist within the world with their own instincts, behaviors, and drives. This shift in perspective fundamentally changes the player’s role. You are not the dominant force, the hero or the conqueror, you are the outsider, vulnerable and exposed, trying to navigate a food chain where you no longer sit at the top"
"We emphasize tension through vulnerability. The player is not equipped to kill these creatures, although they can find tools to defend themselves. The experience avoids gamified or arcade-like systems that would undermine that tone. There are no exaggerated weak points or predictable attack patterns designed for exploitation. Instead, survival depends on observation, learning, and reaction. When encounters happen, players evade, hide, create distractions, and use the environment to escape"
"The environments in The Lost Wild are dense, claustrophobic, and unforgiving, with abandoned buildings embedded within an overgrown wilderness. This is not a wide-open safari, it’s a place where visibility is limited, paths are unclear, and the landscape itself can disorient you. Through this, we create the feeling of being lost, both physically and psychologically"
"My experience working on 'Alien: Isolation' has inevitably shaped how I approach horror design and is definitely a lens I view this game’s design through ... In 'Alien: Isolation', the creature was terrifying not just because of what it could do, but because of what players imagined it was going to do. The sense of anticipation and fear built in the unknown. That same principle applies here in a lot of ways. By treating dinosaurs as systemic, unpredictable entities rather than scripted events, we create a more dynamic and personal form of horror. The difference here is not just that you can’t fight back, it’s that you feel like you shouldn’t. Maintaining a respect for the dinosaurs as living creatures, while trying to survive in a world with them"
More broadly, I think there’s a growing appetite for experiences that move away from the power fantasy. Horror becomes far more effective when the player feels exposed, when control is limited, and when success is uncertain. The Lost Wild leans into that approach offering an experience where survival is never guaranteed and dominance is never assumed.
"Ultimately, The Lost Wild is about placing players into a world that feels grounded, real, indifferent, and alive, and then asking them to navigate it not as a hero, but as something far more fragile but relatable. 'If I were there, what would I do?'"
Releasing in 2027
@edannunziata@EccoDolphinGame I was reading Game Players' Sega Guide Volume 4 #1 and found a 4-page interview about Ecco that, to my knowledge, has never been archived before. Here it is!