@drewlevin Does the โdo not aggregateโ rule strictly target automated global stats (win/pick rates), or does it also restrict strictly local personal logs and user-generated build guides (i.e. mobafire) imported into the app directly?
@im_cfk@tradeit_gg The โduplication issueโ is almost certainly a race condition or cache desync where concurrent buyers go for the same item. I assume you bought trade held items.
Thatโs a fundamental concurrency flaw.
Without logs or proof, it's 100% an excuse to dodge market losses. Shameless.
Hi @drewlevin I noticed that in the world clash we can see only the history of the first 3 games.
Also, for the most Gold/CS per game stats, the amount is divided by the number of games played (e.g. most CS from the SS was in this game: 3847867005)
Can you please look into it?
@Moorylol @Plumalix @SBYLOL 4 upgrades as in 4 passive stacks. He doesn't get a passive stack when he upgrades his own item at level 13.
He gets one 14-17.
@Moorylol @Plumalix @SBYLOL No. Ornn gets 4 upgrades per game.
Only he can reupgrade his sold masterwork (i.e. if you upgrade thornmail, you can't sell to upgrade jak. If you rebuy thornmail, you get the upgrade back)
If you sell Ornn's masterwork, he can't reupgrade, even if he has another passive stack.