Lots of FF7 Revelations details from the Naoki Hamaguchi Denfaminico Gamer interview:
- Game is playable from start to finish including side content
- In the final polishing stages of development
- Considering showing it at TGS
- Switch 2 version needs an extra level of optimization that they will do after the PS5 and PC development has settled down.
- Landing the Highwind anywhere is tough to pull off so they decided on parachuting in.
- You get the Highwind quite early in the game
- You can fly around the entire world freely
- If you reach the end of the world you end up on the other side like a globe.
- All areas return from Rebirth, including Gongaga but won't be exactly the same
- You have a single Chocobo companion that levels up
- Main story is order is predetermined, but not the side content
- You can explore the entire map once you get the Highwind
- Open world scale has leveled up from Rebirth
- Vincent can switch between Beast mode and normal mode at the press of a button
- Cid specializes in aerial combat
- More combination attacks between different characters
- New "FITS" system allows characters to change jobs, such as "Black Mage", with new outfits.
- All FITS are unlocked from the start
- There are 4 FITS for each character
- FITS have a skill tree
- Key concept for the game is "Resolve"
- Cloud and co resolve the face the final battle
- The devs resolve to conclude the FF7 Remake series well
- Zack will be a more important part of the game than in Rebirth
- Wutai is fully depicted
- Rocket Town will appear towards the end
- Underwater world will appear
- Knights of the Round will appear
- Won't have the same character affection system as Rebirth due to the difference in story
- No multiple endings
- Want a single ending that can say "This is the conclusion of the FF7 Remake series"
- Side content will vary based on each player's choices
- Minigames will have easy and normal modes
- New option to skip minigames
- Scarlet slapping minigame will be included
https://t.co/sqszbrDSCP
Final Fantasy VII Revelation, the thrilling conclusion of the FFVII Remake Series, launches simultaneously on PlayStation 5, Nintendo Switch 2, Xbox Series X|S, Epic Games Store and Steam in Spring 2027.
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AI is changing the software engineering craft. Anders Hejlsberg (@ahejlsberg) - creator of C#, TypeScript and industry legend - on why code review needs to get more enjoyable in response:
#1 - AI is shifting the craft from writing code, to reviewing code:
"In a sense, we're all turning into project managers.
We can have an army of junior programmers, called agents, that will just spit out reams of code but someone's got to have the big picture and review all of that. And so, increasingly, our craft is going from one of writing the code, to one of reviewing the code and building the architecture of the code and overseeing the work.
It's a different kind of craft. It's a different kind of enjoyment. I've always liked writing the code. To me that was the fulfilling part, seeing it work. In a way, AI robs a little bit of that, because I am less interested in reviewing code."
#2 - The code review experience should be improved:
"I think we could also make the process of reviewing code much more interesting than it is today. I mean, today, you see a list of diffs in alphabetical order and now it's up to you to make heads or tails of it.
There are more pedagogical ways of presenting that. And you could have commentary generated by the AI that tells you what the changes are and whatever, and then tries to guide you along. So that symbiotic relationship, I think we need to work on that more and to keep the enjoyment in there."