LumenTale takes a big swing at the creature-collector formula with deep combat systems, meaningful choices, and a world worth exploring. Unfortunately, some serious technical issues hold it back. My review on @destructoid: https://t.co/N14GHFBeYY
Y'all remember when Litten stood up? Yeah, that's why I don't trust Pokémon Starter designs until I see the final evolution, and why you shouldn't either. https://t.co/ZAIFWNxO5p
I reviewed @GalaxyGrovegame's Town to City, and I loved the sheer number of customization options the game gives you. It's a great entry into the city-builder genre—though not without flaws—and I'm excited to see its development through early access.. See my full review on Dtoid:
If you love building towns your way, Town to City delivers—grid-less layouts, beautiful voxel visuals, tons of decor options, and plenty of charm. Minor performance hiccups, but nothing that kills the vibe.
#TownToCity#CityBuilder#Destructoid
Been keeping an eye on this one for a while! @WeatherFell's Windswept is adorable and oh so fun to play. If you're like me and love 2d platformers, I recommend you try out the demo during Steam Next Fest! https://t.co/uZqXcHS6vV
Our staff writer @mountain_Duwe reflects on aging, gaming, and the stories behind the shelves in his webcam backdrop, a powerful reminder that every collectible holds a memory 📷
I'm moving over to @destructoid as the Editor in Chief there, and I'm so excited to join that talented team! Be on the lookout for what we've got planned — plenty of cool stuff on the way soon ;)
Last week was my final week as Managing Editor of Dot Esports. Dot was one of the first sites I joined in 2019 when I started my esports career. Out of everything from my time at Dot, though, I’m most proud of the team and all we accomplished in the last six years!
Digital media hasn't always been easy, but those will forever be some of the coolest and most passionate people I’ve worked with. Lots of learning lessons, but the writers and editors there made me a better ed, manager, and all-around person—and I couldn't be more grateful.
@GGSnavely I think you're underestimating impact of the environment in which TF2 released. There were other shooters it competed against in the same window. Campaign is by far the most consumable aspect for non-mech FPS fans, and with its praise, a more coordinated TF3 could do very well