I aim to make games for people who want to play games.
Roblox Developer, Real Developer, Artist, Composer, Writer, Everything Else Probably
He/Him, from 🇷🇸
=Game Recommendation=
Forgotten Stories by Racco
Dodge with your movement keys and parry bosses in this turn-based roguelike.
#Roblox#Robloxdev
Link:https://t.co/wWlU0NfpR6
Lol, they tried to lock my account because I retweeted something trashing on the dogshit practices of using AI for concept art in Superg!rl, a movie with an infinite budget. They even took down the original post.
Welcome to the future, y'all! ISN'T IT SO EXCITING?!
Got goosebumps testing #nLue's AI just now.
It learned to try dodging my projectiles, then made a choice to take a sharp turn even though it had direct line of sight to me, found a perfect path to flank me from behind despite the rng maze
What have I created???
#Roblox#RobloxDev
If big walk wins indie GOTY over games like, Mina the hollower, slay the spire 2, or mewgenics, I will cry knowing that level 3 server boosted discord vcs all around the suburbian world will be cheering while slapping their big round pale white belly’s in celebration
Right now, the main idea is:
You will have an infinite inventory for stackable PASSIVE items, they'll work kinda like Risk of Rain. You'll also be able to carry up to 3 ACTIVE items that are consumed on use, similar to Baldi's.
The late-game already looks crazy.
Forgot to mention, #nLue will be set to private access for a while as I test all the new features. It's gonna take a -WHILE- to get the huge update out cause of my job, but I'll get there eventually.
I likely won't make more Roblox games after #nLue
I love how all these things in the community started happening RIGHT as I started thinking "ok maybe only being known as a Roblox Developer wouldn't be so bad"
#Roblox#RobloxDev
I might just keep #nLue in the IN-DEV state even after the upcoming big update. I've grown too attached to this project not to keep working on it even more.
I might be quite prone to feature creep.