Joe Sacco spent years reporting on a communal riot in Uttar Pradesh for his new work of graphic reportage. But his Indian publisher abruptly dropped the book before it could be sold there. We have published an excerpt.
@lsthief You don't have to though, at least not in Eternal. I've played dozens of hours and have no clue what's going on in the story, but greatly enjoy the game nonetheless. Dunno about TDA, stayed away from it cos of the shield and parry stuff
1. Give Gene Wolfe all the pulp covers, the readership that will pick it up are exactly those that his writing ambushes. Those that shun his work because of how they present themselves deserve to be bereft of his genius.
@saintsoftness@RunaChat93 I don't think the playfulness of pulp is out of line here, or play as an affect is unable to honour the moral seriousness of the work in question. Triskele is probably my favorite single chapter of SF writing, and it conveys this tension beautifully.
@saintsoftness@RunaChat93 A rereading of a dead world through the frameworks of even older ones. Prehistoric creatures being reanimated by a crisis of knowledge. Old systems of aesthetic engagement being warped & repurposed. Encounters that "change nothing" & change everything about how the world is read.
@saintsoftness@RunaChat93 Perhaps, but why should I buy into whatever tastemaking endeavour you're selling with this imagined "literary public at large" - which I'm sure you engage with and are sufficiently familiar with - over my own taste, which I am also sure is well informed?
@saintsoftness@RunaChat93 I have read Mandelstam completely independent of Wolfe, and I don't see why you think picking just one among the morass of influences evident in Wolfe's work helps your case for pulp art not "belonging" here.
@saintsoftness@RunaChat93 I don't think 14-year-olds these days have the "aesthetic sensibilities" to appreciate a Don Maitz cover, and that's at least one thing they have in common with art history pedants.
@capybaroness It doesn't meaningfully engage with that framing either beyond the initial training montage. Honestly feels like an RE6 situation to me where the campaign is a disappointing mess but the secondary mode actually allows the game to shine.
@capybaroness It's not just that - it's understandable for a Bond game to expect the player to learn to improvise & maintain forward momentum - I just feel like the campaign is badly designed for the sake of cinematic framing in a way that undermines the game's strengths