Wormhole Ascent, A Natural Terrain Pack, and the Branching Density Node have been updated to Update 5 of Hytale! Have fun playing around and using the branching tool!
Unfortunately was still unable to get a lava rising mechanic to work 😔 Next Update... 🤞
@Simon_Hypixel I submitted an application to the Hytale jobs site, but might as well post here too!
I've been working on WorldGenV2, specifically with a more technical mindset making large Points of Interest, a custom Branching Density Node, my minigame Wormhole Ascent, and YouTube Tutorials!
Heres some more procedural landmarks Ive been working on over the past week and a half!
1. Large Tree 🌳
2. Desert Hive 🐝
3. Rocky Volcanic "Flower" 🪷
Bonus: @Simon_Hypixel's Challenge 3: Scarak Desert
No more landmarks next week, unless...?
#Hytale#HytaleModding#WorldGenV2
Here's what I've been up to! No theme, just random projects and challenges!
1. "Reaching to a God" POI (w/ Procedural Hands)
2. @Simon_Hypixel's Split Mountain Challenge!
3. Skewed Mountains Test
Bonus: Molecule Structure from last week
#Hytale#HytaleModding#WorldGenV2
I was thinking about joining the Weekly Challenge by @Simon_Hypixel
The reference image inspired me to experiment with better terrain/prop integration and more natural looking environments.
With help from @RedstoneEngine0, I managed to create a smooth color transition.
#Hytale
First post to reach 💯 Likes! Absolutely insane! Thanks for the support! Will be working on updating current mods to pre-release in preparation for release as well as some more interesting landmark pieces like the first picture 👀
Here's what I've been up to! No theme, just random projects and challenges!
1. "Reaching to a God" POI (w/ Procedural Hands)
2. @Simon_Hypixel's Split Mountain Challenge!
3. Skewed Mountains Test
Bonus: Molecule Structure from last week
#Hytale#HytaleModding#WorldGenV2
Here's what I've been up to! No theme, just random projects and challenges!
1. "Reaching to a God" POI (w/ Procedural Hands)
2. @Simon_Hypixel's Split Mountain Challenge!
3. Skewed Mountains Test
Bonus: Molecule Structure from last week
#Hytale#HytaleModding#WorldGenV2
More Experiments with my Branching Node!
1. Bridges connecting Pillars
2. Procedural Brain
3. Caves with POI Entrances and Pockets
4. An Ancient Structure
Perhaps this will be a new weekly themed series of procedural Art, POI, or Biomes!
#Hytale#HytaleModding#WorldGenV2
Artist Yning discussed the workflow behind Crack Valley – The Vanished Village, talking about how they created some of the assets and the terrain materials, how they sculpted the mountains in ZBrush, and how they organized the composition with the rule of thirds.
Learn more: https://t.co/O6RPNN6om7
Want to learn more about #Hytale#WorldGenV2? I just made another video going over a lot of the things I've learned over the past few months!
Topics include 3D Cell Noise, creating a Prefab from Scratch, Machinima Tools, and creating Erosion on Mountains!
https://t.co/3tgkC8FylL
@Herborus@Olegro_ This image has me imagining seeing someone at their computer deep in thought occasionally saying "DENSITY..." To themselves and that's it 😆
My Branching Density has been updated to include 3D and now also shows up in the Node Asset Editor thanks to @ItsVerday's mod Renode! Should be a lot more user friendly now!
More Experiments with my Branching Node!
1. Bridges connecting Pillars
2. Procedural Brain
3. Caves with POI Entrances and Pockets
4. An Ancient Structure
Perhaps this will be a new weekly themed series of procedural Art, POI, or Biomes!
#Hytale#HytaleModding#WorldGenV2