🍾Happy (very late) New Year everyone!🎉
First post for 2024 and a big update about the future of Regolith Interactive! Read our announcement on our blog here;
https://t.co/Fl765MbUbF
#GameDev#IndieGameDev#MadeInMelbourne
We're back from our break, with our most important #devlog yet!
We've spent a lot of time discussing the outcome of #ProjectRegolith's launch, and we wanted to share our main takeaways, as well as what's next for us: https://t.co/Wc3iDyhGhO
#IndieGameDev#IndieGames#PuzzleGame
Hey there folks, today we published Patch 1.04 for #ProjectRegolith! The team is taking a week-long break after this to recharge, but you can still reach out to Conor over on Discord if there's any serious issues!
Patch 1.04: https://t.co/7ZXralxzHE
#IndieGame#Puzzles#Coop
Patch 1.03 for #ProjectRegolith is LIVE
This week we made some small fixes to SFX and missing collisions, as well as a big UI Pass for Ultrawide aspect ratios! Check out the full patch notes in our announcement below:
https://t.co/VNwxdZFC0p
#IndieGame#SciFi#Puzzler#GameDev
#ProjectRegolith PATCH DAY! 🩹🤖
Patch 1.02 addresses some noticeable world-space portal pop-in-and-out, an extremely significant performance fix, and a handful of other minor fixes.
Find the full patch notes here:
https://t.co/MOeORGNG5p
#GameUpdate#SciFi#Puzzles#IndieGame
It’s our last day showing here at #SXSWSydney, and people have been having a blast playing the #ProjectRegolith demo!
If you haven’t had a chance to play in person, don’t forget you can also play as part of the #SteamNextFest!
@Conor1NGameDev is so excited to be heading to Sydney and @sxswsydney for @Regolith_Int. He loves and planes and is definitely not scared. I am also here.
#PAXAus Highlight: Project Regolith
"It’s a unique co-op experience that demands clear communication + proper coordination. While there are no time limits, you won’t get through without proper teamwork."
Read more: https://t.co/OwHXCvDXnL
#gaming#ProjectRegolith@Regolith_Int