Can't believe it's been a month since I had my debut stream with the new model and had to cut it short. The last month has been insane and I really do hope I'll be able to get back to streams again. We were about to start Dawntrail patch story finally...
Well, you’re probably saying this as a joke, but if I reflect on what actually happened at the time, here’s how it went ;).
I assume you’re referring to the situation where, initially, a Tekken character’s chest didn’t move at all, but as development neared the end, some physics code was secretly added when I wasn’t looking, and it turned out that a certain designer and programmer had quietly slipped that chest movement into the final ROM.
As for that episode, did I actually get mad at the developers who added the physics afterward, or feel deeply dissatisfied, or think they should be removed? Not at all.
That’s exactly why I’ve referred to it as a fun anecdote in the past. In reality, we appreciated the fact that they wanted to express their creativity that much, and I personally value such proactive developers. So, it’s a good memory, and I appreciated them to the end—and they are still my good comrades to this day.
Since I assume you are not familiar with game development, it is understandable that this may be difficult to grasp. Let me break this down a little and add some context to my previous post. (Though I would appreciate a little more reading comprehension as well.)
(1) The restructuring happened a year ago. That does not mean that this particular update took an entire year to develop.
(2) Even though I said that work on this update began last year, that does not mean it started exactly one year ago. As I mentioned before, this update is simply one of many updates and pieces of additional content that Nakatsu and Nakabayashi had been continuously working on in parallel. Some of them may have started as early as November or December of last year, while others likely began development in January or February of this year.
(3) Some people looked at the timing of Nakatsu’s and Nakabayashi’s departures and started making the rather strange assumption that “Nakatsu (or Nakabayashi) had nothing to do with this update.” So I added a clarification that they did, in fact, work on the final update before leaving the company. (That wasn’t the only point I was making, but it was one of them.)
(4) More importantly, some people seem eager to pick out individual developers by name and build narratives, assumptions, or judgments around them. That is not really the right way to look at game development. Games are made by teams. Rather than focusing on specific individuals, I would appreciate it if people evaluated the team as a whole.
(5) I also pointed out that many of the assumptions and conclusions people reach are, frankly, quite far off the mark. Depending on the topic, a surprising amount of the speculation I see is simply inaccurate. Before posting conclusions based on assumptions, it is worth taking a moment to think them through.
That is essentially what my previous post was explaining.
Having broken it down this far, I hope the point is now clear.
My reach may not be big but seeing people actually watching something I spent months on does feel nice.
Hopefully can get more out after all this hospital and medical stuff is done and over.
California State Assembly passes the 'Protect Our Games Act'
"games released after January 1, 2027, must provide at least 60 days' notice before terminating service [...] and ensure users can continue accessing the game (providing an alternative version or a patch) or refunds."
Next video might be delayed bc someone.... let their nuclear reactor explode and contaminated me with radiation... and i had to cook up 1500 baked potatoes and a few hundred golden carrots so I can stay alive....