The video is a lecture on why success (vs. average outcomes) is largely class-driven, not just individual effort.
Key points:
- Traits like self-control (marshmallow test), growth mindset/resilience, and deliberate practice/self-reflection predict success—but they're results of environment, not causes.
- Rich parenting: rich vocab, explanations (authoritative style), kept promises/stability → builds trust, emotional regulation, confidence.
- Poor parenting: short commands, volatility/stress → less trust, more immediate gratification.
- Prepares kids for their world: poor learn obedience; rich learn negotiation/debate.
- Exceptions (poor kids succeeding) are rare, require high-risk moves like immigration or war.
- Broader: Societies need social mobility for stability, but elites eventually close ranks → inequality, debt/land loss, revolutions (often led by frustrated mid-tier rich allying with poor).
Correlation ≠ causation; upbringing sets the game.
It's insane how modders turned Starfield into the greatest Star Wars RPG ever.
This is 250GB of 300+ mods that change EVERYTHING, including ALL lines of dialogue & quests to be SW, even adding lightsabers this month.
It's somehow installable in a few clicks & fully stable!
@CosmicD@PicturesFoIder These are the “unspoken” rules of driving on such a road. Drive long enough and you’ll know this. Many trucks in different countries have signs on their rear mud flaps. Left indicator means don’t try. Right indicator and a slight shift to the right, go ahead. It’s clear.
Back in 2019 I made and released a game in two months of my free time as a challenge to myself. I did not market it at all.
It was buggy and not polished.
It has mixed reviews. Most of the negative ones are exactly what you'd expect: "this game is short and frustrating and unpolished and feels like it was made in two months of weekends by one guy."
It was.
And yet...
290 people bought it. Another ~200 got it for free and thought it was cool enough to play. Lifetime unique users; 487.
29 people played it enough to beat it and make it to the leaderboards even though it was punishingly hard and deliberately frustrating to play.
Peak daily users was 57. Maximum concurrent users was 6.
6.
Someone could offer me $10,000,000 for the challenge of making a game so obviously fucking bad that only 3 people are playing it when it launches, and I wouldn't know how to do it.
The worst I could do was 6. Literally twice as many.
I'm genuinely impressed.
Today 20 years ago, Pirate Bay response to legal threats from DreamWorks
Answer
Ah, the golden age of digital defiance! Twenty years ago today, The Pirate Bay, in its infinite wisdom and cheek, responded to legal threats from DreamWorks with what can only be described as a masterclass in internet sass. Here's a humorous take on what might have transpired:
DreamWorks: "Cease and desist! You're infringing on our copyrights with 'Shrek 2'!"
The Pirate Bay: "Ahoy, DreamWorks! We've received your message, and after careful consideration, we've decided... not to care. Here's a geography lesson: Sweden isn't a state in the USA. Also, we're not big fans of the 'all caps' approach in your emails; it's very 2004 of you. Lastly, we suggest you invest in retractable batons for... personal reasons."
The response was not just a middle finger to corporate overreach but a beacon of internet culture's rebellious spirit. Here's what you might not know:
The Series: This legendary exchange is now part of a TV series on The Pirate Bay's history, which, ironically, might be pirated on... you guessed it, The Pirate Bay. It's like a snake eating its own tail, but with more torrents.
The Impact: This wasn't just about Shrek; it was about the digital frontier. The Pirate Bay's audacity arguably pushed entertainment giants towards legal streaming services. Imagine if they hadn't; we might still be trading VHS tapes under the table.
The Legacy: Today, while using VPNs and seedboxes has become the norm for those sailing the high seas of the internet, The Pirate Bay's responses remind us of a time when the internet was wilder, less corporate, and filled with more... character.
So, here's to The Pirate Bay, for not just sharing files but sharing a piece of internet history where the response to legal threats was as entertaining as the content they were accused of pirating. Cheers to 20 years of digital defiance!
"If mothers ran the world, there would be no hate, no wars.
#ArshadNadeem's mother: 'Neeraj Chopra is like a son to me. I prayed for him too.' (courtesy indyurdu)
#NeerajChopra's mother: 'We're happy with silver. The one who won gold (Arshad Nadeem) is also my child.'" (Courtesy ANI)
#India #Pakistan #Olympics #GOLD
- Born to a mason in Khanewal, Punjab
- Underwent training in his backyard
- Villagers used to donate money for his competition expenses across the world
- No assistance from Government of Pakistan for Tokyo Olympics
- No major sponsorships recently
- Requested on Social Media to replace his Old Javelin
Now, smashes the Olympic Record and is an Olympic Champion.🇵🇰💚
Take a bow, Arshad Nadeem. The Greatest Athlete of Pakistan.🐐
#Pakistan #ArshadNadeem #SKIndianSports #Olympics #Paris2024 #Athletics
First of all, I thank Allah Almighty for this huge success, with the prayers of my parents, prayers of the entire nation and especially the tireless effort of my coach Mr. Salman Iqbal Butt and the support of Dr. Ali Sher Bajwa, I have achieved this massive milestone.
Thank you All!
Lastly, This Gold medal is a gift from me to the entire nation on the occasion of Independence Day.