@Jonathan_Blow Please announce the announcement of the announce for the game release date! Also annouce the announcement for the release date of Jai language. Can't wait for the annouce of the announcements announce!
@Dexerto His reaction is so great. You can see that he is happy to make money, but most important, you can see how all the weight lift from his shoulders the moment he realizes that all 4 years of effort and struggle paid off.
@CellarDoorGames@flibitijibibo That's fantastic! I hope more devs do this kind of stuff. It helps a lot to know how other game devs think and code their games.
@elonmusk shut down X on Brazil... Not because I care about @alexandre or even the current political scenario in Brazil. X is just a bad idea. You'll be doing us a favor. Making the world a better place.
A Empresa parece que não entende o real problema sobre essas taxações. Não é sobre o dinheiro. É sobre a confiança que milhares de devs nutriam pela empresa e pelo produto e que foram traidos. Agora faz sentido a compra da ironSource.
https://t.co/ABq1tAtIzm
We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. We’d like to clarify some of your top questions and concerns:
Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have.
Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model.
How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on:
- Re-install charges - we are not going to charge a fee for re-installs.
- Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent.
- Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos.
- Web and streaming games - we are not going to count web and streaming games toward your install count either.
- Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives.
For additional questions, we have updated our blog and FAQ resources. ⬇️
Blog: https://t.co/P0j6NLOSBi
FAQ: https://t.co/XhxhpdthK9
Forums: https://t.co/SOptIdO1IK