FIFA World Cup: Launch Edition, a new fast-paced football game, is coming June 11. Only on Netflix Games.
Experience the rush of FIFA World Cup 2026™, choose your team from a full bracket of 48 nations, and fight all the way to the finals. Play instantly on your TV or computer with your phone as the controller with up to four players.
Exploring how ML models can power real-time tools in Unity.
A small Sentence Similarity demo built with Unity’s Inference Engine + UI Toolkit - runs a MiniLM model locally and updates similarity scores live.
https://t.co/lXPQmRjbxJ
#Unity3D#AI#TechArt#MachineLearning
Continuing my deep learning blog series
Post 2: Planar Data Classification - one hidden layer
Built my first neural network: ~90% accuracy vs 47% with logistic regression.
Full post 👉 https://t.co/2RXmpLX7YK
#DeepLearning#ML#Python
Starting a blog series on my deep learning journey.
Post 1: Logistic Regression — from math to code
- Flatten + normalize images
- Sigmoid activation
- Cost & gradients
- Gradient descent updates
- Predictions
Full post 👉 [https://t.co/6MHVXPz6f5]
#DeepLearning#ML#Python
Trying to expand my ML knowledge and apply it to game dev.
Just completed the Supervised Machine Learning: Regression and Classification course by @AndrewYNg (@StanfordOnline & @DeepLearningAI_).
Highly recommend it for building strong ML foundations!
@engmlubbad For each training example, the perceptron calculates the error (difference between actual and expected output) and iteratively adjusts its weights and bias to minimize this error over time.
Taught a character in Unity to dodge or punch a reflex bar using a single perceptron! 🥊
It starts clueless, randomly dodging/punching, but as the perceptron trains and error drops to 0, it gets smarter—consistently making the right move!
#unity3d#gamedevs#machinelearning
@engmlubbad It’s essentially an OR gate perceptron
Inputs: Simple inputs like the rotation direction and speed of the reflex bar.
Output: The desired action, either dodge or punch.
I'm proud to announce our #SIGGRAPH24 paper on #RealTime#Hair#Rendering that offers orders of magnitude reduction in storage and render time using Hair Meshes.
Project Page: https://t.co/r5HTdYLIvK
High-quality hair will no longer be too expensive for #VideoGames!
Here's progress from this weekend! Watch as our ninja girl initially struggles by slicing the weapon or dodging the fruit, but soon learns the right moves. 🥋🍉 This is powered by a single perceptron. 🧠
Detailed post soon.
#MachineLearning#gamedev#unity3d
My weekend project: training an AI in Unity to master Fruit Ninja! 🍉🍓🍍 Follow along for updates, challenges, as Ninja girl learns to slice and dodge like a pro! 🥷
#MachineLearning#unity3d#FruitNinja#perceptron
👑Just tested the latest iteration of multi layered real-time cloth simulation in Unity3d for my Dora Milaje character. Stay tuned for more updates.
#unity3d#gamedev#clothsimulation
👑Step into Wakanda with me! Experimenting with real-time cloth simulation in Unity 3D for my Dora Milaje character. The results are promising!
#Unity3d#Gamedev#WakandaForever#ClothPhysics
Here’s some progress from today . Added multiple layers of real time cloth simulation in Unity.
#Unity#3D#gamedev
Base character used here is RollerDerbyGirl from @SergiCaballer