I thought of an interesting concept that could be beneficial to players in all ranks. I was talking to @Revcrdbl about implementing a feature where players above a certain threshold cant play against opponents below said threshold. Obviously there will be complications that could arise, such as extending queue times, and being unable to play with players below the set threshold. But by adding the same feature that Cross-play has, such as disabling or enabling, removes said complications.
Let me know what yall think, would be pretty cool to see if this can be implemented
@RocketLeague
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Easy Anti-Cheat (EAC) is now required for online play in Rocket League on PC. Here’s the rundown of today’s update:
• EAC works in the background to help keep matches fair and competitive – Steam Deck and Linux are supported
• Third-party mods won’t run with EAC enabled, but players can still use them while training or playing offline and LAN matches
• We’ll continue adding QOL features natively to the game (shout out to the community of modders) – we previously added MMR display and Custom Training Randomization, and this update introduces Free Play Team Colors and a new StatsAPI for broadcasters
Read our full blog post to catch all the updates and learn how we’re combating bots, account selling and smurfing: https://t.co/Vs1EI04r8q