Love the idea of a "personalized surgical cockpit". Impressive to see the surgeon's perspective using the Vision Pro for an operation.
https://t.co/BZkdL8GzL7
DRAFTED
Tiny controls are not tiny if the person using them is tired, shaky, seated awkwardly, holding something, or trying to keep momentum. That is where a lot of accessibility work lives. In the button that is finally big enough to hit without negotiating with your body.
One pattern I keep coming back to while building at Revivr Studios: accessibility tools are often judged by the primary interaction, but lived value shows up in the handoff.
Can a caregiver understand what the person meant?
Can a family member pick up where yesterday left off?
One thing Vision Pro app design keeps teaching me:
Every pinch, dwell, window move, mode switch, and focus change has a cost.
That cost matters even more when the person using the app has limited energy, limited movement, or is trying to stay inside a care/workflow moment.
Tiny controls are not tiny if the person using them is tired, shaky, seated awkwardly, holding something, or trying to keep momentum.
That is where a lot of accessibility work lives.
I’ve been told about something interesting..
Since Steam allows Andoird .APK downloads now, in preparation for Steam Frame..
Users have figured out they can use applications like GameNative to run their Steam-bought standalone VR games directly on a Meta Quest (as an example)
Wish you had Preview on your Vision Pro? Check out Vision MarkUp. Works with Logitech Muse Pen or hand input. Layers, shapes, cropping, stickies, and more.
Install the free TestFlight app from the App Store.
Tap "Accept" and install Vision MarkUp.
https://t.co/Ya7jEDQwUs
Un hospital británico usa Apple Vision Pro para ayudar a los pacientes a visualizar sus cirugías
El Chelsea and Westminster Hospital de Londres emplea Apple Vision Pro para ayudar a los pacientes a comprender mejor las intervenciones quirúrgicas a las que serán sometidos.
Según informa la BBC, el centro utiliza una aplicación desarrollada por Medical iSight que proyecta modelos tridimensionales en realidad aumentada. Durante las consultas prequirúrgicas, los pacientes con sospecha de endometriosis, endometriomas o fibromas uterinos pueden observar representaciones detalladas de su anatomía mientras el médico explica cada paso de la operación.
El programa, financiado por la organización benéfica del NHS Trust CW+ y los Friends of Chelsea and Westminster Hospital, comenzó como una prueba piloto en 2025 y ahora se ha convertido en parte del protocolo habitual de consulta. Su objetivo es mejorar la comprensión de los pacientes sobre condiciones ginecológicas complejas y reducir la ansiedad previa a la cirugía.
A care home in Australia has introduced a VR “train journey” allowing residents to enjoy afternoon tea while traveling across countries. A great example of how tech can enhance quality of life in unexpected ways.
Owlchemy Labs, a noted champion for accessibility in VR games, has added a pinch-based artificial turning system for hand tracking to Dimensional Double Shift:
https://t.co/kLmeDwY8QJ
"For about eight years, I was trying to find some purpose in my life, and now anything anyone can do on a computer, I can do as well”
Neuralink is truly changing and saving lives!
This is fantastic news! Expanding VR mental health therapy for youths via VCU & T-Mobile shows how tech can really improve lives. Making vital support more accessible and engaging is exactly what we need. #VRforGood#HealthTech
https://t.co/Er9jm3B1GB
Sensor tech & AI bringing new hope for ALS care! This is exactly how innovative tech can transform lives, enhancing independence and quality of life. #ALS#HealthTech
https://t.co/wMicQW88AN
A Sony gaming controller with a fully customizable button layout could potentially be a significant advantage for players with diverse mobility challenges.
Sony just patented a PlayStation controller with zero physical buttons.
The design uses a capacitive touch surface that creates virtual, adaptive buttons which shift based on how you hold it.
It includes gesture inputs and customizable layouts for different hand sizes or accessibility needs.
As AR/VR hardware becomes lighter, more comfortable, and easier to use, immersive data visualization is becoming more accessible than ever.
Interested in learning how immersive tech can change how you work with data? Reach out to [email protected] to connect.
#AR#VR#XR
Just read about how VR helped reduce cancer pain by 30% in a new study—super inspiring. Love seeing tech like this making a real difference in people’s lives. More of this, please!
https://t.co/K0pfytlcrW