There are a few things that I look back on as my mistakes in the early days.
Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of rug-pulling everything out from underneath them a couple times. The follow up game could have then brought in full 6DOF environments and characters.
I pushed everyone too hard. I didn’t appreciate how maturing companies need more slack, and that running people at startup intensity constantly will wear them out. Quake was also where I really had to accept my personal limits. I was working pretty much as hard as humanly possible, and I was still slipping past my goal points.
On all of the founders’ shoulders, our original corporate stock arrangement and buy/sell agreement was a mistake, and resulted in bad incentives. We wanted to ensure that all ownership rested in the hands of people working hard on current projects, but the Silicon Valley standard approach of vesting stock would have worked out better.
One real problem that I don’t accept the blame for is that we were insisting that level designers be not just game designers, but also have strong visual design esthetics. They needed to make things that not only played well, but looked awesome, and it got more challenging as the technology provided a richer palette. Romero covered that well, which set our company expectations early on.
We should have figured out how to pair up artists and designers earlier, but there was infighting among the designers, and the ones that could manage the visuals were happy to disparage the ones that couldn’t.
Sorry, Sandy.
i have come to the conclusion that this show isn't real, its just random clips of shit happening out of context, produced to make us believe that this is a real show, i haven't seen it i dont know about anybody who saw it. the show is a fucking CIA project
my least favorite genre of tweets are people taking screenshot of youtube videos and shitting on them without even watching the video, like atleast be a good hater and do research.
nowhere. its a video game. they dont go anywhere. they arent real. dont act like theyre real. theyre pixels on a screen made for our amusement. the rivers dont exist once we turn the game off.
i just want to clarify that you can't hate adobe more than i do, i am the number 1 adobe hater and always will, nobody can out-hate my hatred for this company, fuck you adobe.
@lextorias@secretlabchairs i used one of these till very recently, i can't find it online apparently its very rare but seriously this is the best chair you can get 10/10