Day 1 of GDC is done! Did my first talk and got a lot of great responses. Met some really cool people, so if you're a new follower, welcome! I'll try to post more. :)
Utility talk is tomorrow first thing in the morning!
@SleepyTeaGames It's not posted anywhere except the vault, but I can certainly send it to you, though I'm not entirely sure how useful it will be without the audio. If you still want them, I can send them tomorrow. :)
@BillHuntBits Yes, 100%! I don't care about how an algorithm strings together a bunch of weighted tokens. I care about humans creating art about the human experience. It is fundamentally a human thing.
@_michaeljared Most designers I know use it all the time. I built an entire mathematical simulation of the system used to decide what Sims to spawn for which events on The Sims 4 entirely in Excel. We played with and tuned this simulation, then implemented it in the game.
@_michaeljared That's awesome! I'm really glad you enjoyed it! Godot has some real possibilities, and the broken trust from unity gives them the prime opportunity to shine. I haven't messed with Godot for several years, but I did check out their booth at GDC. I need to give them another chance.
GDC day 5: I saw exactly zero talks. I gave the last of my talks today and it went well. One woman told me it was her favorite talk of the conference, which was awesome! This was the talk I was the least confident on.
After five years of not going to GDC, I realized how much I've missed them. My resolution for this next year is to reach out more. Nothing stops us from having these kinds of meaningful conversations throughout the entire year. I'm exhausted but inspired.