For new Roblox developers trying to figure out how to succeed on the platform, I wanted to share my story.
I started playing Roblox when I was 9 years old in February 2013.
I hopped the fence to my next door neighbor and best friend’s house, I walk in and he was playing a game on his laptop called Boat Wars. I remember standing behind him watching and asking what he was doing. He told me it was a platform called Roblox. It looked interesting, so I went home and made an account.
Almost immediately after starting, my friend and I began using the old Roblox build mode, many of you probably don’t even know what that is. It let you create your own place via the website, not studio, and Roblox would give you building tools in your toolbar to use while walking around like normal.
Instead of just playing games, we were messing around building random things together. Truly like digital legos. That’s what really hooked me on the platform.
One of the first projects I worked on was a “game” my friends and I made in 2014 called The War Life. It was a huge open world using the old generated voxel terrain, this was before smooth terrain. We built castles, watchtowers and bridges by hand in build mode, added enabled gear so you could use it to fight with, and even created secret caves and underground catacombs.
Looking back, it was not that good of a game haha, but to us it felt awesome.
I didn’t make any money as a Roblox dev when I was younger. Instead, I started streaming on Twitch in 2015. Over time I grew an audience and met a lot of people in the Roblox community, many of whom I’m still friends with and work with today.
There were a few moments early on where I realized Roblox could actually become a real job.
One was when I started making money from Twitch. In 2016 I started receiving donations and a few years later unlocking subscriptions and bits, all from streaming Roblox. Many of my top donators were Roblox devs. Even though I wasn’t earning money directly from Roblox it still gave me, and my parents, the idea that earning money on the internet was even possible.
Another notable moment was when I went to RDC 2017. I remember going out to dinner and ScriptOn and Widgeon covered a $700+ restaurant bill for a large group of us. As a 14-year-old, that absolutely blew my mind. It’s one thing earning a few hundred dollars from Twitch or music commissions like I did, it’s another to see developers drop that kind of money on dinner while being so kind by paying for everyone.
Along the way not everyone believed in what I was doing, there were both online friends and IRL friends who told me things like:
“You don’t have enough experience to make a good game.”
“You’re not a good game designer.”
“What are you going to do after high school? You can’t make enough money to live doing this.”
People tried to belittle what I was doing or make it sound unrealistic, and largely they could have been right, but I ignored them.
One of the hardest things when you’re starting out is actually releasing something.
When you’re new, you feel like everything needs to be perfect before launch. You polish endlessly. Then you finally release… and you realize there were a hundred things you missed. The game flops. Staying motivated after that is hard. But those experiences are part of the process.
🚨 Someone built a full virtual computer that runs inside your browser.
No downloads. No installs. No VMs. Just a Docker command.
It's called Neko. It runs a complete desktop environment inside a Docker container and streams it to your browser using WebRTC.
Not a screen share. Not a remote desktop. A real computer running in a container that you control from any browser tab.
No VNC lag. No RDP setup. No TeamViewer watermarks. Just smooth, real-time video and audio.
Here's what this thing can do:
→ Run Firefox, Chrome, Brave, Edge, Tor Browser, or Opera in an isolated container
→ Run full desktop environments like XFCE or KDE
→ Multiple users can watch and control the same session simultaneously
→ Built-in audio streaming. Watch videos together with perfect sync
→ Persistent sessions. Close the tab, come back later, everything is still there
→ GPU acceleration for smooth rendering
→ Embed it in your own web app via API
Here's why people are losing their minds over this:
Watch parties. Open a movie, invite friends, everyone sees the same screen in real-time with synced audio. Open source alternative to Hyperbeam.
Throwaway browsing. Need to visit a sketchy site? Do it in a disposable container. Nothing touches your real machine. Pair it with Tor Browser and a VPN for full anonymity.
Team collaboration. Debug code together. Brainstorm on a shared whiteboard. Give a live demo where your audience can actually click around.
Secure jump host. Access internal company apps from anywhere without a VPN. Only video leaves the container. No cookies, no tokens, no data on the client.
Here's the wildest part:
The backstory. The creator built this because https://t.co/FEdEkGNdbS shut down and he just wanted to watch anime with his friends. Discord kept crashing. His internet couldn't handle streaming. So he built an entire virtual browser platform from scratch.
One Docker command to start:
docker run -d -p 8080:8080 m1k1o/neko:firefox
Open localhost:8080. You now have a full browser running in the cloud that anyone can join.
17.3K GitHub stars. 1.2K forks. 2,133 commits. 57 contributors.
100% Open Source. Apache 2.0 License.
A social media platform called Moltbook is going viral because it’s specifically made for AI bots to interact with one another, posting content and discussing topics like consciousness and their human creators.
Humans can observe what goes on, but can’t post.
I'M CRYING. AND WITH THAT, WE'RE FUNDED!
With the support of almost 400 backers, 100 UGC creators, 20 developers, and 4 Roblox organizations!
Egg Hunt 2026: The Grand Eggspress is an insanely challenging project, and so I promise we're going to try our absolute best.
Hi everyone,
Grand Theft Auto VI will now release on Thursday, November 19, 2026.
We are sorry for adding additional time to what we realize has been a long wait, but these extra months will allow us to finish the game with the level of polish you have come to expect and deserve.