HAPPY LIFE UPDATE:
Very excited to announce on March 13th, my beautiful daughter Sadie was born healthy and happy.
So now I am a proud father of 3 wonderful girls!
@HardBoyJoe Yeah, personally I would have preferred no sprint being the default.
In a speedrunning sense, sprint is kind of interesting. In Reach and H4 sprint management is a skill on its own and in Infinite the grapple hook and slide are your real speed sources.
You can easily run past most encounters in all halo games and sprinting doesn't make it much easier.
Also healthpacks make running past encounters easier because many of them have health packs in them that can give you a little health boost while being damaged.
@doug13472 You're not wrong, personally I would have preferred sprint to be a skull instead of the opposite. I was just responding to the claim that sprinting makes skipping encounters easier. It really doesn't.
Many of the responses are claiming that the game will be girlbosses telling Marcus what to do.
Little do they know the entire first and second game have a girlboss telling Marcus what to do
Gears of War: E-Day has a story campaign that lasts more than 14 hours, making it the longest in the main series.
The game’s directors confirmed that no generative AI was used in its development.
“We don’t use generative AI in our creative process,”
Studio Creative Director Matt Searcy said the goal was to bring back the tone fans remember from the original games: “A lot of it is about these dark, almost horror-esque, scary moments.”
(Source: IGN)
Another year, another HaloRuns Easy Relay, with 4 teams this year! Each player per team takes turns through each mainline Halo game to beat them all first.
I'll be representing Red Team for ODST alongside some absolute goated gamers.
It all starts at 8AM Central on Sunday!
I love wallbouncing, but I've been doing it for 20 years now so I'm down for a little mix up.
Hopefully the new mechanics lead to some fun strategies and interactions!