🐞BUGFIXES 10.1🐞
🔹Equipping 2 or more Ionic Sparks on 1 champ caused too much damage
🔹Equipping 2 or more Seraph's Embraces on 1 champ would make them stop working
🔹Singed occasionally stopped moving
🔹Nocturne did 2x AA damage on spin
🔹End of Game and Match History issues
@AulaniSummers @TFT This should be improved after the hot fix today but not completely gone. Curious to hear how often people are experiencing this. Let me know!
TFT - We just deployed a hotfix for the following:
*Ranged unit targeting issues have been fixed
*Brand has been nerfed. (Tool tip won't update, but you know it's live since Brand has 90 mana)
Enjoy and good luck in your ranked climb!
Battle for the Convergence with new traits, champions, and more. Draw power from the elements and discover evolving paths to victory. No two games are ever the same!
Rise of the Elements goes live with Patch 9.22!
@D0L1K Combination of different config, network and different play testing behavior. We were eventually able to reproduce it on a different test server which helped validate our fixes.
Since a few people have been asking, here is a thread about the health bar bug that was affecting TFT on PBE this past week. The first clue we had was that both health and mana would stop updating, sometimes mid combat...
@RobertHavenTFT The same system is responsible for tracking a few properties related to whether we draw units on the screen or not. So that’s why it was also manifesting as invisible units.
@scumdogtrilly Actually it was just making sure we handled all cases of object cleanup correctly. League already supports the idea of having dead units as this is what happens with champions on summoners rift.
A big thanks to everyone who reported this and to everyone playing on PBE for their patience while we investigated it. I hope everyone enjoys Set 2 when it goes live next week, complete with functioning health bars!
The corrective changes we made had a few different components to make all of this interaction safer but ultimately fixing the root cause and stopping the leak of these objects solved the issue.