You CANNOT go back in time and change the decisions you took. Forgive yourself, move on, be your best version. You're alive and until death all defeat is psychological.
Rebuild.
Incoming report:
Hardcorps Command here signing on with an update on SiN: Reloaded.
The wait is almost over.
Status: Releasing September 24 on PC, Playstation, Xbox, and Nintendo Switch.
After 3 years of work, it’s finally here.
My new game Plentiful launched in Early Access today.
It’s a sandbox where every change has consequences —
too many trees drain the water, one spark can burn everything.
It’s a bit different — we’ll see what people make of it.
The infamous hyperspeed bug in Peter Jackson's King Kong is now fixed!
The game tracks time with CPU cycles, but casts the frequency to a 32 bit value. On modern high-clock CPUs that overflows, so the engine thinks your CPU is way slower than it actually is.
It then crams way too many physics & gameplay events into each tick - and since the real CPU is still blazing fast, everything goes into insane overdrive. Now properly fixed for smooth gameplay on today's hardware.
Download link: https://t.co/jXzBGeSioB
🚨True Crime: New York City Widescreen Fix for PC version just got a massive update!🚓
If you never played this classic, now is the time to hit the streets of NYC.
Huge open-world city, destructible environments, insane car chases, brutal hand-to-hand combat, moral choices, and pure early-2000s sandbox mayhem.
This widescreen fix update drastically improves the game - fixing major technical issues and adding modern visuals and quality-of-life improvements.
📥 Download Links:
• Website: https://t.co/6HTuGLl6KE
• GitHub Release: https://t.co/JA4Hp2MDcw
📝 Changelog:
• Proper widescreen support with fixed HUD, FOV, and FMVs
• Fully working 60 FPS (with game speed fixed — no more fast-motion chaos)
• Raw mouse input (finally feels good to aim)
• Borderless windowed mode
• An option to crank up shadow resolution
• New post-effects: PS2-style Depth of Field, Bloom, SMAA, and console gamma