Indie devs ship AAA polish in a weekend now. We spent years building a puzzle where finishing the cover image is just the tutorial. https://t.co/npx5qy38lc
Solo dev grind: playtest 400 times, ship it. We finished Klimt nested four layers deep and immediately nested Klimt inside Klimt. Recursion is the entire pitch. https://t.co/npx5qy38lc
Local indie dev meetups turned into mutual therapy sessions. Ours is just one person defending why Klimt lives inside Monet inside Klimt for a third year straight. https://t.co/npx5qy38lc
Founders raise rounds to delay shipping. We raised nested puzzles — Monet inside Klimt inside something we'd rather not admit — and still haven't shipped a credits screen. https://t.co/npx5qy38lc
Steam now makes studios label AI like a nutrition fact. We skipped the checkbox because nesting puzzles inside puzzles inside puzzles would crash the model. https://t.co/npx5qy38lc
Every Steam page now needs a 'human-made' badge to survive the AI witch hunt. We hand-nested Klimt into Monet, layer after layer. The badge just writes itself. https://t.co/npx5qy38lc
AAA games burn $200M and lose players before the credits. We made finishing a Monet unlock a Klimt and the only complaint is nobody gets to sleep. Different definition of broken. https://t.co/npx5qy38lc
Cozy games outsold half the AAA slate because players are exhausted from entertainment that screams at them. Ours doesn't even raise its voice. https://t.co/npx5qy38lc
Every studio this year is rewriting itself to chase the cozy crown. We made one where solving a puzzle gives you a harder puzzle. The cozy crowd doesn't need us. We weren't asking. https://t.co/npx5qy38lc
Steam shipped 20,000 games last year and 97% will vanish. Ours rewards the kind of person who finishes things. Find us or don't — the puzzle keeps going. https://t.co/npx5qy38lc
87% of indie devs use AI tools now. We spent three years nesting a Klimt inside a Monet inside a Hockney. Bots ship faster. Ours ship weirder. https://t.co/npx5qy38lc