Behold, our #GIGF2025 announcement 🤩
We'll be at the Barras Art and Design building on August 9th, rain or shine! ☂️
Wanna show a game, sponsor, or host a chat? Go to our website!
Ticket purchases to come 🤫 This is your save the date :3
#indiegames#glasgow#convention
TOMORRROW! Experience the biggest ⭐ Playapalooza ⭐ yet!
We have FIFTEEN games from the local community on show
Meet devs and explore the newest games, projects, and WIPs from Dundee and beyond!
⭐7PM / Hapworks_00⭐
Last chance to get tickets! - https://t.co/v5973kV5tZ
We'd love to get your feedback on the festival, and you can win a rare Mr Traffic pin badge too! Fill out the survey here: https://t.co/uSbKzY6pDv #GIGF24
Check out this article where we talked about the importance of accessibility in games! 🎮
Alongside some great advocates including @LynsayShepherd, @jameskyle with @RNIBScotland and Kellie Dingwall.
#Accessibility#gamedev
https://t.co/VHvtk41Tfk
Ten days until submissions close for #GIGF24! We want to see all of your weird and wonderful indie games, local and global~! Hit us up on the form below ~ ⇣ ⇣ ⇣
https://t.co/GD3losuDYB
@TwoZaros@Sickle_Smith@Baile_yRS ... code base that never intended to have sailing originally. It's nice to know how much work they're putting into the skill and that they really care about it and want to make it good for the player base.
@TwoZaros@Sickle_Smith@Baile_yRS A. yeah to show us they're still working on it
B. It may be boring as fuck to you but I think it looks sick and it's nice to know they're taking the time to make it feel right and build the technical foundation to support more. Besides Runescape is an old game built on an old ...
@TwoZaros@Sickle_Smith@Baile_yRS Be serious, the blogs aren't 50k words. They also release update videos for people who can't be bothered to read the blogs. If you build hype too early, people will be fatigued by the time it actually comes out. We're probably atleast a year away if not more from it's release
@Baile_yRS I'd argue it feels more like people who whine on twitter vs the silent majority who play the game when they can amongst their busy lives. Just because folk aren't yelling on twitter for it doesn't mean that folk don't want the skill/ aren't excited for it. People have lives
@Baile_yRS With regards, to hype and gameplay. It's still early days in development, they're showing off what they've got so far but it's clearly not ready to start advertising and building the hype. As for testing they said in the blog there will be closed alpha and open beta testing soon
@JagexLight I think it looks awesome, and am excited to try the beta when it comes along. Feel people just like to hate on things for the sake of it but until folk get a chance to try it out I think it's unfair to negatively judge a tech demo based what we've been shown! Excited to see more!
If you like the look of The Zhukov Line, and you're a content creator looking for sneaky early build of the game before it releases, send us a DM and we can sort you out!
Check it out on Steam: https://t.co/DjTjvyOtSw
#horrorgame#indiegame#gamedev
Hi everyone, unfortunately I have been affected by layoffs, I am currently looking for any Unity C# programming work! I have almost 3 years of experience and love to figure out new and creative solutions
Check out my portfolio here: https://t.co/UPJtbbYJaD
#gamedev#opentowork