@DarkForceVicki If you're into divekick, please try HELLKICK , similar mechanics but more hellish , playtest is live on steam , try it and give us your thoughts
Link:https://t.co/5pKM4dzf7Z
HELLKICK is approaching 150 playtesters
It’s only been around 24hrs since the playtest was launched on @Steam
People are inviting their friends to play the game
As a fellow gamer this means a lot 🥲
I spent a year and a half working on HELLKICK and it’s entirely self developed and funded. I have no big marketing budget. 1/3 of my salary every month was and is going into developing HELLKICK. A lot of self teaching went in to keep the costs low.
I created the game I would spend 10-30 mins playing in bursts in online multiplayer for those too busy to commit to hardcore gaming. While single player takes longer and unlocks cool shit.
Share and enjoy. I didn’t hold back for the playtest. If you like it say so. If you don’t that’s ok and tell me how i can improve the game. Every retweet, like or comment helps A LOT 🙏🏼
Thank you fam
- Human001 ✌️
I don’t have a publisher.
But i’m a dev with a couple decades of experience.
This old fart spent the better part of a year and a half creating HELLKICK.
If you like Mortal Kombat, DiveKick, Diablo and the humor of Duke Nukem/Serious Sam/Rick & Morty I want YOU 🫵to join the playtest on @Steam
https://t.co/PYUwgYIyIJ
@mzn528 My humble opinion : "press z just before a blow lands to PARRY it" is too long , add a "z" keyboard key icon like the one below and say "[Z] right before the hit to PARRY"
Proud as fuck of the demonic abomination me and @Roarb00m just shit out. Solo basement dweller coding my soul away, buddy from another country lobbing ideas like hand grenades. Endless grind days of building and breaking shit till our eyes bled and somehow it was a twisted blast. Here's to more pure hellfire experiences for you Hellkickers. Oh, and 122 playtesters in hours with zero marketing. Suck it, algorithms.