I haven't posted anything in ages, so here's a tutorial on how to implement Gerstner/Trochoidal waves into a Unity ShaderGraph. If people are interested, I'll do a follow-up on using multiple waves and visual effects. #gamedev#unity3d
https://t.co/C7oakc2mP6
I created a new enemy materializing shader for HDR. Took some serious work but I think it was worthwhile.
@BrandonDoThings hooked up the shader to his WIP enemy spawners and it's looking pretty awesome.
#Unity#Shader#FPS#gamedev
New advertising shader for HDR by @bigwhackstudios.
This was a deceptively complicated shader to make, but it worked out well enough.
#Unity#shaders#gamedev