Clara Mattei points out that Capitalism started with privatising Public Land and the more they privatise the poorer you get and the richer they become.
It's time to do as they did in France and Russia and Nationalise it all.
"Si miras la historia, el capitalismo nació a través de la violencia, excluyendo a la gente de las tierras para hacerlas dependientes del mercado, acabando con la autosuficiencia para que tengan que trabajar en cualquier trabajo para sobrevivir.".
Clara Mattei, economista y académica italiana, sobre cómo el capitalismo es antinatural a la especie humana, imponiendo el individualismo y la dependencia del mercado acabando con las sociedades autosuficientes a través de la violencia.
Así estalló hoy el juguete en forma de cohete del magnate capitalista Jeff Bezos, que sufrió una enorme explosión durante una prueba espacial en Florida (EEUU).
Una explosión así puede emitir CO₂ equivalente a cientos o miles de coches diésel circulando durante un año completo.
Mientras los capitalistas contaminan por hobby como si no hubiese un mañana, a ti te piden que hagas un esfuerzo por salvar al planeta.
«Vivimos en una era de conexión digital donde nadie mira a los ojos de los demás. ¿Qué clase de progreso es este? Los niños ya no juegan en los ríos. Los adultos han olvidado cómo hablar sin pantallas. Este no es el mundo que queríamos crear».
🗨️ Hayao Miyazaki
The CEO of Take-Two, the company behind GTA, just said something the entire AI industry doesn't want to hear.
And he said it without being anti-AI.
Strauss Zelnick's argument is precise. AI is built on datasets. Datasets are backward-looking. Creativity is forward-looking. A model trained on everything that already exists cannot, by definition, produce something genuinely unexpected. And all hits, by their very nature, are unexpected.
Asset creation and hit creation are not the same thing. AI is getting very good at the first one. The second one is what actually makes money, builds franchises, and changes culture. Nobody has shown AI can do that yet.
The derivative property problem is real. You can clone GTA with existing technology. You could do it before AI. It would take 3 years and look identical. It still wouldn't sell. Because it isn't GTA. It's a clone of GTA.
And consumers, despite what the industry occasionally pretends, can feel the difference between something genuinely new and something assembled from the residue of things that already worked.
Thousands of mobile games ship every year. 0 to 5 hits get made. The same studios make them every time. The technology to make more games has been commoditized for years. It didn't democratize hit creation. It just flooded the market with more forgettable product.
The Silicon Valley thesis that AI unlocks game creation for everyone is true in the same way that cheap cameras unlocked filmmaking for everyone. They did. And the same 5 studios still make the movies everyone watches.
What Zelnick is saying, without quite saying it, is that the thing AI cannot replicate is taste. The instinct for what hasn't been done yet. The cultural antenna that detects the gap in the market before the data can see it.
Data tells you what people wanted. Hits tell people what they want next.
Those are different jobs.
Estoy cansada de la publicidad hecha con IA, los libros hechos con IA, las portadas hechas con IA, los vídeos hechos con IA, las miniaturas hechas con IA, y el bombardeo constante de todo hecho con IA. Estamos ante la decadencia del contenido multimedia mainstream.