🛠️ Economy & Balance Update
We’re making progression cheaper, improving earnings, protecting high-tier item value, and adding more pricing clarity across Sol Siege.
• All earnings increased
All in-game earnings have been increased by 8%.
• Cheaper progression with $SIEGE
Several $SIEGE-based costs have been reduced:
• Weapon Repairs: -15%
• Upgrade Scrolls: -25%
• XP / Scrap / Rune Licenses: -25%
• Pet Leveling: -25%
• Marketplace protection for high-tier gear
Top-tier items now have fixed minimum listing prices to prevent valuable gear from being dumped too low:
• Mythical: 1,000,000 $SIEGE
• Ancestral: 2,000,000 $SIEGE
• Hyper Mythic: 5,000,000 $SIEGE
Any active listing below the new minimum price will be returned to your inventory. You can relist it at or above the new floor.
• New whale-tier Scrap packs
2B / 5B / 10B Scrap packs have been added. Also costs reduced by 25%.
Paying with $SIEGE still gives a 30% discount compared to SOL.
• Upgrade pricing update
Item upgrade costs are now fully tied to market cap and display correctly across the UI.
At the current market cap, upgrade costs are already around 25–30% cheaper.
• Premium SOL pricing refreshed
Updated SOL prices:
• Special Potion: 0.5 SOL
• Ancestral Scroll: 0.6 SOL
• Pet Scroll: 0.3 SOL
• Marketplace License: 0.4 SOL
• Blacksmith License: 0.28 SOL
Keep sieging. ⚔️
In honor of the GameFi hype, we’re launching a 3-day discount event in Sol Siege.
For the next 72 hours, everything in the Shop is 10% off.
Chests, boosts, services and more all discounted.
A good time to gear up, upgrade, and keep pushing higher.
Keep sieging. ⚔️
Before the GameFi hype on @solana , Sol Siege was already here.
• 110+ days of nonstop building
• 24,413 total payments
• 1,000+ daily active users
• New registrations recently surged to 4x+ the normal daily rate
The hype didn’t build Sol Siege.
Sol Siege was built before the hype.
Keep sieging. ⚔️
We’ve applied for @JupiterExchange verification once again.
Sol Siege keeps growing, $SIEGE keeps getting more attention, and we’ll keep pushing for more visibility across the Solana ecosystem.
Step by step.
Keep sieging.
Newcomer Boost is now live
Every brand-new account receives 14 days of bonuses:
• +50% XP
• +50% Scrap
• +25% Token
• -20% Shop & Upgrade costs in $SIEGE
A smoother start for every new player joining the siege.
500 players online.
40K market cap. $SIEGE
Almost 110 days of nonstop building, weekly updates, economy improvements, and community growth.
Don’t you think Sol Siege deserves more attention?
We keep building. ⚔️
500 players online.
40K market cap. $SIEGE
Almost 110 days of nonstop building, weekly updates, economy improvements, and community growth.
Don’t you think Sol Siege deserves more attention?
We keep building. ⚔️
🏆 Weekly Prize Pools are being paid!
Top 20 players in each weekly pool are receiving $SIEGE directly into their in-game balances.
Pools refill every week climb the leaderboards and claim your share. 👑
Also live in today’s patch:
🔒 Staking improvements
• Forge, repair & marketplace discounts now apply correctly
🐾 Pet upgrades
• Ancestral & Hyper Mythic pets can now level past 20 at reasonable costs
• Hyper Mythic pets now glow turquoise
• Egg reveal sprite alignment fixed
📖 Codex
• Evolve Pets progress is now permanent and restored for affected players
🛒 Marketplace
• Marketplace License now correctly increases pet listing limits and shows the reduced 10% fee
Lock in, evolve your pets, and see you on next week’s boards. ⚔️
TIDEFALL
The second game from Master Studios
When the tide pulls back, the drowned caves open up. They're full of loot. But the tide always returns and when it does, whatever's still inside goes down with it. You've got 15 minutes.
We're proud to announce Tidefall, Master Studios' second title built by a dedicated dev team led by @0xUnforgiven, with its economy and game-earning balance shaped under the advisory of @ArianCrypt0.
A hardcore extraction PvP. A fully on-chain, player-driven economy. And the freedom to cash out your earnings straight to your wallet in USDC.
The Loop
Connect → Drop → Survive → Extract → Profit.
You drop into the cave and the countdown starts. You fight to stay alive against enemies and up to 6-player PvP drop a rival and you can loot their pack. Reach the extraction point alive and everything you're carrying is yours. Don't, and it all stays under the water.
The Operator
Build a hero that scales through STR (damage), VIT (health), and AGI (speed). But here's the catch: XP is only earned if you extract alive. Die, and every bit of progress from that run is gone.
The Living Island
Between raids, you build your own base. Structures that keep producing while you're offline, crafting stations, and buildings that buff your next run the island stays alive even when you're not.
The Economy real value, on-chain
- GOLD the in-game currency. Trade it on commodity AMM markets in the marketplace.
- $TIDE the game's token. Earned through the GOLD↔$TIDE exchange (constant-product AMM with limit-order support), and withdrawable to your wallet as a real SPL token.
- USDC the cash rail. Deposit and withdraw.
Hardcore extraction PvP + a player-driven economy + cash-out to USDC.
You keep what you earn if you make it out alive.
TIDEFALL
The second game from Master Studios
When the tide pulls back, the drowned caves open up. They're full of loot. But the tide always returns and when it does, whatever's still inside goes down with it. You've got 15 minutes.
We're proud to announce Tidefall, Master Studios' second title built by a dedicated dev team led by @0xUnforgiven, with its economy and game-earning balance shaped under the advisory of @ArianCrypt0.
A hardcore extraction PvP. A fully on-chain, player-driven economy. And the freedom to cash out your earnings straight to your wallet in USDC.
The Loop
Connect → Drop → Survive → Extract → Profit.
You drop into the cave and the countdown starts. You fight to stay alive against enemies and up to 6-player PvP drop a rival and you can loot their pack. Reach the extraction point alive and everything you're carrying is yours. Don't, and it all stays under the water.
The Operator
Build a hero that scales through STR (damage), VIT (health), and AGI (speed). But here's the catch: XP is only earned if you extract alive. Die, and every bit of progress from that run is gone.
The Living Island
Between raids, you build your own base. Structures that keep producing while you're offline, crafting stations, and buildings that buff your next run the island stays alive even when you're not.
The Economy real value, on-chain
- GOLD the in-game currency. Trade it on commodity AMM markets in the marketplace.
- $TIDE the game's token. Earned through the GOLD↔$TIDE exchange (constant-product AMM with limit-order support), and withdrawable to your wallet as a real SPL token.
- USDC the cash rail. Deposit and withdraw.
Hardcore extraction PvP + a player-driven economy + cash-out to USDC.
You keep what you earn if you make it out alive.
The P2E meta is returning and we intend to lead it.
Today marks the beginning of a focused 100-day campaign to bring Sol Siege to the forefront of play-to-earn on Solana.
As a first step, we've secured 50 DexScreener Boosts to amplify visibility as we scale.
This is a build, not a moment. The work starts now.
The P2E meta is returning and we intend to lead it.
Today marks the beginning of a focused 100-day campaign to bring Sol Siege to the forefront of play-to-earn on Solana.
As a first step, we've secured 50 DexScreener Boosts to amplify visibility as we scale.
This is a build, not a moment. The work starts now.
P2E meta is coming back.
Sol Siege has been live on @solanagaming for 100 days.
If you are looking for an idle RPG on @solana with loot, upgrades, guilds, marketplace activity, and real $SIEGE rewards, this is your time to join.
Fight. Upgrade. Earn.
Keep Siegeing ⚔️
In just 100 days, the Sol Siege marketplace has reached 822,855,163 $SIEGE in total volume.
At the current market cap, that’s around $28,589.16 in marketplace activity.
A real in-game economy is being built every single day.
Keep Siegeing ⚔️
Primeiramente, vou trazer conteúdo de um game que surgiu casualmente na minha timeline, que lembra muito o TBH (Task Bar Hero), de que tanto se fala aqui no Brasil. No entanto, este é na rede @solana, completamente f2p para vocês testarem e verem o que acham.
O jogo em questão é o @solsiege. Trata-se de um game idle bem intuitivo: cria teu boneco escolhendo entre guerreiro, arqueiro e mago e, daí para frente, é buildar de acordo com a tua classe, como qualquer RPG/Idle.
O jogo tem vários diferenciais que, se eu continuar curtindo, vou trazer ao longo dos dias, mas eu só comecei por um motivo, e acho que é por esse motivo que quem tá curtindo TBH devia dar uma chance ao @solsiege. Apesar de ter token próprio, ele é completamente free para começar, testar e até tirar uns cascalhos (ninguém vai ficar rico nas primeiras horas, ok?).
Outro ponto que eu acho interessante observar é que o MCAP do token do game é BEM baixo, atualmente em 37k, então tem bastante "espaço" para subir. Além do fato de a gente ter outros jogos atualmente sendo muito falados na @solana, o que pode acabar ajudando todo o ecossistema de games na rede.
Por hoje é isso. Conforme eu for testando as funcionalidades do jogo e, se eu continuar curtindo, vou trazendo mais conteúdos.
Thanks for supporting!
@gab_nee is totally right, if you are fan of Tash Bar Hero (TBH) these days, @solsiege is for you.
We are devoloping Sol Siege publicy since 100 days and We've got too far already.
There is many seasons more to come, join us and have fun!