Sometime I miss working for the industry but teaching and helping young people achive their dreams feels more importent thing to do. Maybe one day Ill go back who knows. Here is my last work I did for a tv series. #3D#art#props
imo using ai tools like this is fine as long as it helps the devs (+ it's optional), and it'll get normalized over time anyway, same way AI coding tools went from "bad quality" to "cheating" to standard in just 3 years once people realized how much faster they get things done with it
because unfortunately whether people wanna accept it or not, we (including game dev studios) either adapt to these tools or get left behind EVENTUALLY
and there's a VERY high chance your favorite app, website or game was already assisted by AI, this isn't new.. studios across the industry (EA, Embark, NetEase, Ubisoft, Activision, etc..) already use AI tools, fortnite is just one of the first few being open about it & how exactly they use it
I remember when anti-AI advocates said they didn't care if AI helped with line cleanup, lighting, or shadows they were against automating artists. Now AI can do those things, and that's not okay either. It increasingly feels like protesting for the sake of protesting.
Fortnite players want AI disclaimers on skins after Epic published a video showing generative AI in its concept art pipeline
The video shows artists using internal AI tools to accelerate rendering before repainting the output
FORTNITE CONCEPT ART PROCESS (POIs, Characters, etc..)
"AI can generate generic stuff all day, but that’s not what we’re doing here… The creative control stays in the hands of the creator"
This year is the last year we get access to the best frontier models.
The USG/Anthropic flap isn't going away, it's the new imperative. AI is now considered smart enough to be national security.
From now on you will need ID to use the best models. Next year that will mean all the models. Even if the US walks it back this year, every new model the imperative grows louder.
Intelligence prices have been skyrocketing on both consumer and API sides. Opus 4.8 was already a hike, Fable was 2x the cost of Opus. Grok AI costs are now 5x the cost on API compared to older models. This is just the start.
There will be a split, driven by both gov control and pricing, that means only govs, corporations and the elite have access to the best AI.
Everyone else will not.
Some AI labs will likely keep the current level models available, but only if the datacenter costs come down (better chips, better model optimizations, etc).
Open source will be the alternative. But even then, regulation will eventually come for them too. Just look at what's happening in 3D printers right now.
Software will no longer be egalitarian. The best software will be written by AIs. Human writing great software will still be a thing, but very slow. AI gets speed and bulk and customization...that will win in the aggregate.
Hand coding will be rebel status.
Programmers in game studios use AI coding tools. Not all of them yet, but it's getting popular lately. Gen-AI in concept art is very common. Artists paint modifications on top of AI generated image. Photoshop has various AI tools nowadays (context aware fill being one of the first). Translating text and dialogue to different languages is often done with AI. In rendering side, big studios have been talking at SIGGRAPH about their AI based light probe placement and probe/texture/material compression algorithms. AI based terrain generation and prop placement exists in big engines. DLSS from Nvidia is well known AI upscaler. DLSS5 adds gen-AI to the mix, etc, etc. There aren't many games left with no AI used in their production.
Nobody cared about any of the traditional jobs I lost before to digital. Absolutely nobody is keeping their job where the market doesn’t naturally need it.