On request of some of the wonderful folks we've worked with, this account will stay open for now but activity will be sporadic. Feel free to reach out if anyone has any questions or wishes to connect.
We appreciate everyone we've been able to work with and have met so far, and look forward to bringing forward more content once things are in brighter circumstances.
This community has been lovely.
Due to certain team member life circumstances, we'll be closing up shop. If anyone is interested in working on future projects once we are stable enough to begin again, reach out here and I'll make sure a team member reaches out. This account will be deactivated soon.
@BoshidoBlasta Glad to hear things are working out! Been loving the packs we bought so far! They've been perfect. I can see why so many people use them.
A huge congratulations to @datshadycorner for the release of Slime Girl Smoothies! The game's really charming so far, and drew me in immediately from the opening.
Calling all #nsfwdevs#nsfwgamedevs its been a while and its time we all meet and share info! Introduce yourself below and share this tweet, gamedev, voice acting, artist? Your all welcome! ❤️
@datshadycorner Hello! I'm RowdyLycan, and I'm head of RowdyLycan. (Probably should have come up with some seperation.) We're a small team with some adult projects in the works and I always enjoy interacting with other devs.
We've been busy during the silence! We'll be dropping our first standalone audio soon, featuring @EmpressBlueVA as Moira the Manticore. We're hard at work on game projects, and want to make sure folks start having more regular content to enjoy!
A little late on this, but @TinyHat_Studios did a fantastic job on the Spooky Starlets final release. It's a really fun deckbuilder with quality scenes and the work they put in really shows.
Our first H-scene in a project is coming up soon! The main project it is meant to be a part of is still in the air at the moment as to if we're going to fully develop it, but I'm really looking forward to showing off some our early work.
I just spent 5 hours debugging a dialogue system for our next big project and I've gained a lot of respect for anyone who pulls off setting up a visual novel.